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Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
This commit is contained in:
parent
01c6dcf6c7
commit
a855d62025
994 changed files with 336924 additions and 15 deletions
897
apps/plugins/sdl/progs/duke3d/Game/src/config.c
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897
apps/plugins/sdl/progs/duke3d/Game/src/config.c
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint32_t with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#if PLATFORM_DOS
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#include <conio.h>
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#include <dos.h>
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <time.h>
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#include "duke3d.h"
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#include "scriplib.h"
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#include "../../Engine/src/build.h"
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#include "_functio.h"
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//
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// Sound variables
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//
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int32_t FXDevice;
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int32_t MusicDevice;
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t OpponentSoundToggle; // xduke to toggle opponent's sounds on/off in DM (duke 1.3d scheme)
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fx_blaster_config BlasterConfig;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t MidiPort;
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int32_t ReverseStereo;
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int32_t ControllerType;
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int32_t MouseAiming = 0;
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int32_t BFullScreen = 0;
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//
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// Screen variables
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//
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int32 ScreenMode=2;
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int32 ScreenWidth = LCD_WIDTH;
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int32 ScreenHeight = LCD_HEIGHT;
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//
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// Mouse variables
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//
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int32 mouseSensitivity_X;
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int32 mouseSensitivity_Y;
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static char setupfilename[512] = "/.rockbox/duke3d/duke3d.cfg";
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static int32 scripthandle;
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static int32 setupread=0;
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/*
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===================
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=
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= CONFIG_GetSetupFilename
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=
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===================
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*/
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#define MAXSETUPFILES 20
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void CONFIG_GetSetupFilename( void )
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{
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int32 i;
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setupfilename[0] = '\0';
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// Are we trying to load a mod?
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#if 0
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if(getGameDir()[0] != '\0'){
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FILE *fp = NULL;
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//Yes
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sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME);
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// let's make sure it's actually there
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fp = fopen(setupfilename, "r");
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if(fp)
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fclose(fp);
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else{
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// It doesn't exist, so revert to the main one.
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printf("Config file: %s does not exist, using main config.\n", setupfilename);
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sprintf(setupfilename, "%s", SETUPFILENAME);
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}
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}else{
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#endif
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//No
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sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME);
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//}
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printf("Using Setup file: '%s'\n",setupfilename);
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// i=clock()+(3*CLOCKS_PER_SEC/4);
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// while (clock()<i){
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// ;
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// }
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}
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/*
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===================
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=
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= CONFIG_FunctionNameToNum
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=
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===================
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*/
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int32 CONFIG_FunctionNameToNum( char * func )
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{
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int32 i;
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for (i=0;i<NUMGAMEFUNCTIONS;i++)
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{
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if (!stricmp(func,gamefunctions[i]))
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{
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return i;
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}
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}
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return -1;
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}
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/*
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===================
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=
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= CONFIG_FunctionNumToName
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=
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===================
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*/
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char * CONFIG_FunctionNumToName( int32 func )
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{
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if (-1 < func && func < NUMGAMEFUNCTIONS)
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{
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return gamefunctions[func];
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}
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else
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{
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return NULL;
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}
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}
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/*
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===================
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=
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= CONFIG_AnalogNameToNum
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=
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===================
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*/
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int32 CONFIG_AnalogNameToNum( char * func )
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{
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if (!stricmp(func,"analog_turning"))
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{
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return analog_turning;
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}
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if (!stricmp(func,"analog_strafing"))
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{
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return analog_strafing;
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}
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if (!stricmp(func,"analog_moving"))
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{
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return analog_moving;
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}
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if (!stricmp(func,"analog_lookingupanddown"))
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{
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return analog_lookingupanddown;
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}
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return -1;
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}
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/*
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===================
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=
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= CONFIG_SetDefaults
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=
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===================
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*/
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void CONFIG_SetDefaults( void )
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{
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// sound
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SoundToggle = 1;
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MusicToggle = 1;
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VoiceToggle = 1;
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AmbienceToggle = 1;
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OpponentSoundToggle = 1;
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FXVolume = 220;
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MusicVolume = 200;
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FXDevice = SoundScape;
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MusicDevice = -1;
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ReverseStereo = 0;
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// mouse
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mouseSensitivity_X = 16;
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mouseSensitivity_Y = mouseSensitivity_X;
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// game
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ps[0].aim_mode = 0;
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ud.screen_size = 8;
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ud.extended_screen_size = 0;
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ud.screen_tilting = 1;
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ud.brightness = 16;
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ud.auto_run = 1;
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ud.showweapons = 0;
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ud.tickrate = 0;
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ud.scrollmode = 0;
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ud.shadows = 1;
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ud.detail = 1;
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ud.lockout = 0;
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ud.pwlockout[0] = '\0';
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ud.crosshair = 1;
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ud.m_marker = 1; // for multiplayer
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ud.m_ffire = 1;
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ud.showcinematics = 1;
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ud.weaponautoswitch = 0;
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ud.hideweapon = 0;
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ud.auto_aim = 2; // full by default
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ud.gitdat_mdk = 0;
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ud.playing_demo_rev = 0;
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// com
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strcpy(ud.rtsname,"DUKE.RTS");
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strcpy(ud.ridecule[0],"An inspiration for birth control.");
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strcpy(ud.ridecule[1],"You're gonna die for that!");
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strcpy(ud.ridecule[2],"It hurts to be you.");
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strcpy(ud.ridecule[3],"Lucky Son of a Bitch.");
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strcpy(ud.ridecule[4],"Hmmm....Payback time.");
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strcpy(ud.ridecule[5],"You bottom dwelling scum sucker.");
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strcpy(ud.ridecule[6],"Damn, you're ugly.");
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strcpy(ud.ridecule[7],"Ha ha ha...Wasted!");
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strcpy(ud.ridecule[8],"You suck!");
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strcpy(ud.ridecule[9],"AARRRGHHHHH!!!");
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// Controller
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ControllerType = controltype_keyboardandmouse;
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}
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/*
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===================
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=
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= CONFIG_ReadKeys
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=
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===================
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*/
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void CONFIG_ReadKeys( void )
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{
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printf("CONFIG_ReadKeys\n");
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int32 i;
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int32 numkeyentries;
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int32 function;
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char keyname1[80];
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char keyname2[80];
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kb_scancode key1,key2;
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// set default keys in case duke3d.cfg was not found
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// FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one
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// if not found and use default keys.
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for(i=0; i<NUMKEYENTRIES; i++){
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function = CONFIG_FunctionNameToNum(keydefaults[i].entryKey);
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key1 = (byte) KB_StringToScanCode( keydefaults[i].keyname1 );
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key2 = (byte) KB_StringToScanCode( keydefaults[i].keyname2 );
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CONTROL_MapKey( function, key1, key2 );
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}
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numkeyentries = SCRIPT_NumberEntries( scripthandle, "KeyDefinitions" );
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for (i=0;i<numkeyentries;i++) // i = number in which the functions appear in duke3d.cfg
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{
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function = CONFIG_FunctionNameToNum(SCRIPT_Entry( scripthandle, "KeyDefinitions", i ));
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if (function != -1) // ensure it is in the list gamefunctions[function]
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{
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memset(keyname1,0,sizeof(keyname1));
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memset(keyname2,0,sizeof(keyname2));
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SCRIPT_GetDoubleString
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(
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scripthandle,
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"KeyDefinitions",
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SCRIPT_Entry( scripthandle,"KeyDefinitions", i ),
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keyname1,
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keyname2
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);
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key1 = 0;
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key2 = 0;
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if (keyname1[0])
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{
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key1 = (byte) KB_StringToScanCode( keyname1 );
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}
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if (keyname2[0])
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{
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key2 = (byte) KB_StringToScanCode( keyname2 );
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}
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CONTROL_MapKey( function, key1, key2 );
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}
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}
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}
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/*
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===================
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=
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= CONFIG_SetupMouse
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=
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===================
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*/
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void CONFIG_SetupMouse( int32 scripthandle )
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{
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int32 i;
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char str[80];
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char temp[80];
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int32 function, scale;
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for (i=0;i<MAXMOUSEBUTTONS;i++)
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{
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sprintf(str,"MouseButton%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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CONTROL_MapButton( function, i, false );
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sprintf(str,"MouseButtonClicked%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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CONTROL_MapButton( function, i, true );
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}
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// map over the axes
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for (i=0;i<MAXMOUSEAXES;i++)
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{
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sprintf(str,"MouseAnalogAxes%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_AnalogNameToNum(temp);
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if (function != -1)
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{
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//TODO Fix the Analog mouse axis issue. Just make a new function for registering them.
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//CONTROL_MapAnalogAxis(i,function);
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}
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sprintf(str,"MouseDigitalAxes%d_0",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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CONTROL_MapDigitalAxis( i, function, 0 );
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sprintf(str,"MouseDigitalAxes%d_1",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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CONTROL_MapDigitalAxis( i, function, 1 );
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sprintf(str,"MouseAnalogScale%d",i);
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SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
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//TODO: Fix the Analog mouse scale issue. Just make a new function for registering them.
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//CONTROL_SetAnalogAxisScale( i, scale );
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}
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SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",&mouseSensitivity_X);
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if(mouseSensitivity_X>63 || mouseSensitivity_X < 0)
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mouseSensitivity_X = 15;
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// FIX_00014: Added Y cursor setup for mouse sensitivity in the menus
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// Copy Sensitivity_X into Sensitivity_Y in case it is not set.
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mouseSensitivity_Y = mouseSensitivity_X;
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SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",&mouseSensitivity_Y);
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if(mouseSensitivity_Y>63 || mouseSensitivity_Y < 0)
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mouseSensitivity_Y = 15;
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}
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/*
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===================
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=
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= CONFIG_SetupGamePad
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=
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===================
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*/
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void CONFIG_SetupGamePad( int32 scripthandle )
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{
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int32 i;
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char str[80];
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char temp[80];
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int32 function;
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for (i=0;i<MAXJOYBUTTONS;i++)
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{
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sprintf(str,"JoystickButton%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, false );
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sprintf(str,"JoystickButtonClicked%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, true );
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}
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// map over the axes
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for (i=0;i<MAXGAMEPADAXES;i++)
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{
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sprintf(str,"GamePadDigitalAxes%d_0",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 0 );
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sprintf(str,"GamePadDigitalAxes%d_1",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 1 );
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}
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SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
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CONTROL_JoystickPort = function;
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}
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/*
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===================
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=
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= CONFIG_SetupJoystick
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=
|
||||
===================
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*/
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void CONFIG_SetupJoystick( int32 scripthandle )
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{
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int32 i, j;
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char str[80];
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char temp[80];
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int32 function, deadzone;
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float scale;
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for (i=0;i<MAXJOYBUTTONS;i++)
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{
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sprintf(str,"JoystickButton%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapJoyButton( function, i, false );
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sprintf(str,"JoystickButtonClicked%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapJoyButton( function, i, true );
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}
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// map over the axes
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||||
for (i=0;i<MAXJOYAXES;i++)
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||||
{
|
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sprintf(str,"JoystickAnalogAxes%d",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_AnalogNameToNum(temp);
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//if (function != -1)
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//{
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CONTROL_MapAnalogAxis(i,function);
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//}
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sprintf(str,"JoystickDigitalAxes%d_0",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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||||
function = CONFIG_FunctionNameToNum(temp);
|
||||
if (function != -1)
|
||||
CONTROL_MapDigitalAxis( i, function, 0 );
|
||||
sprintf(str,"JoystickDigitalAxes%d_1",i);
|
||||
memset(temp,0,sizeof(temp));
|
||||
SCRIPT_GetString(scripthandle, "Controls", str,temp);
|
||||
function = CONFIG_FunctionNameToNum(temp);
|
||||
if (function != -1)
|
||||
CONTROL_MapDigitalAxis( i, function, 1 );
|
||||
sprintf(str,"JoystickAnalogScale%d",i);
|
||||
SCRIPT_GetFloat(scripthandle, "Controls", str,&scale);
|
||||
CONTROL_SetAnalogAxisScale( i, scale );
|
||||
deadzone = 0;
|
||||
sprintf(str,"JoystickAnalogDeadzone%d",i);
|
||||
SCRIPT_GetNumber(scripthandle, "Controls", str, &deadzone);
|
||||
CONTROL_SetAnalogAxisDeadzone( i, deadzone);
|
||||
}
|
||||
|
||||
// map over the "top hats"
|
||||
for (i=0; i < MAXJOYHATS; i++)
|
||||
{
|
||||
for(j=0; j < 8; j++) // 8? because hats can have 8 different values
|
||||
{
|
||||
sprintf(str,"JoystickHat%d_%d",i, j);
|
||||
memset(temp,0,sizeof(temp));
|
||||
SCRIPT_GetString( scripthandle,"Controls", str,temp);
|
||||
function = CONFIG_FunctionNameToNum(temp);
|
||||
if (function != -1)
|
||||
{
|
||||
CONTROL_MapJoyHat( function, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// read in JoystickPort
|
||||
SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
|
||||
CONTROL_JoystickPort = function;
|
||||
// read in rudder state
|
||||
SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",(int32_t*)&CONTROL_RudderEnabled);
|
||||
}
|
||||
|
||||
void readsavenames(void)
|
||||
{
|
||||
int32_t dummy;
|
||||
short i;
|
||||
uint8_t fn[] = "game_.sav";
|
||||
FILE *fil;
|
||||
char fullpathsavefilename[256];
|
||||
|
||||
|
||||
for (i=0;i<10;i++)
|
||||
{
|
||||
|
||||
fn[4] = i+'0';
|
||||
|
||||
// Are we loading a TC?
|
||||
if(getGameDir()[0] != '\0')
|
||||
{
|
||||
// Yes
|
||||
sprintf(fullpathsavefilename, "%s/%s", getGameDir(), fn);
|
||||
}
|
||||
else
|
||||
{
|
||||
// No
|
||||
sprintf(fullpathsavefilename, "%s", fn);
|
||||
}
|
||||
|
||||
|
||||
if ((fil = fopen(fullpathsavefilename,"rb")) == NULL ) continue;
|
||||
dfread(&dummy,4,1,fil);
|
||||
|
||||
// FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only)
|
||||
if( dummy != BYTEVERSION &&
|
||||
dummy != BYTEVERSION_27 &&
|
||||
dummy != BYTEVERSION_28 &&
|
||||
dummy != BYTEVERSION_116 &&
|
||||
dummy != BYTEVERSION_117) continue;
|
||||
// FIX_00092: corrupted saved files making the following saved files invisible (Bryzian)
|
||||
dfread(&dummy,4,1,fil);
|
||||
dfread(&ud.savegame[i][0],19,1,fil);
|
||||
fclose(fil);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= CONFIG_ReadSetup
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
//int32 dukever13;
|
||||
|
||||
void CONFIG_ReadSetup( void )
|
||||
{
|
||||
int32 dummy;
|
||||
char commmacro[] = COMMMACRO;
|
||||
FILE* setup_file_hdl;
|
||||
|
||||
printf("CONFIG_ReadSetup...\n");
|
||||
|
||||
if (!SafeFileExists(setupfilename))
|
||||
{
|
||||
// FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one
|
||||
// if not found and use default keys.
|
||||
printf("%s does not exist. Don't forget to set it up!\n" ,setupfilename);
|
||||
setup_file_hdl = fopen (setupfilename, "w"); // create it...
|
||||
if(setup_file_hdl)
|
||||
fclose(setup_file_hdl);
|
||||
}
|
||||
|
||||
CONFIG_SetDefaults();
|
||||
scripthandle = SCRIPT_Load( setupfilename );
|
||||
|
||||
for(dummy = 0;dummy < 10;dummy++)
|
||||
{
|
||||
commmacro[13] = dummy+'0';
|
||||
SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
|
||||
|
||||
dummy = CheckParm("NAME");
|
||||
if( dummy ) strcpy(myname,_argv[dummy+1]);
|
||||
dummy = CheckParm("MAP");
|
||||
|
||||
|
||||
|
||||
if( dummy )
|
||||
{
|
||||
if (!VOLUMEONE)
|
||||
{
|
||||
//boardfilename might be set from commandline only zero if we are replacing
|
||||
boardfilename[0] = 0;
|
||||
strcpy(boardfilename,_argv[dummy+1]);
|
||||
if( strchr(boardfilename,'.') == 0)
|
||||
strcat(boardfilename,".map");
|
||||
printf("Using level: '%s'.\n",boardfilename);
|
||||
}
|
||||
else
|
||||
{
|
||||
Error(EXIT_SUCCESS, "The -map option does not work with the Shareware version of duke3d.grp\n"
|
||||
"Change your duke3d.grp file to the 1.3d version or 1.5 Atomic version\n");
|
||||
}
|
||||
}
|
||||
|
||||
SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
|
||||
SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
|
||||
// SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ExtScreenSize",&ud.extended_screen_size);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);
|
||||
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ShowFPS",&ud.tickrate);
|
||||
ud.tickrate &= 1;
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
|
||||
ud.executions++;
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run);
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "ShowCinematics",&ud.showcinematics);
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "WeaponAutoSwitch",&ud.weaponautoswitch);
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "HideWeapon",&ud.hideweapon);
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "ShowWeapon",&ud.showweapons);
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "AutoAim",&ud.auto_aim);
|
||||
if(ud.auto_aim!=1 && ud.auto_aim != 2)
|
||||
ud.auto_aim = 2; // avoid people missing with the cfg to go in a deadlock
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", "GitDatMdk",&ud.gitdat_mdk);
|
||||
|
||||
if(ud.mywchoice[0] == 0 && ud.mywchoice[1] == 0)
|
||||
{
|
||||
ud.mywchoice[0] = 3;
|
||||
ud.mywchoice[1] = 4;
|
||||
ud.mywchoice[2] = 5;
|
||||
ud.mywchoice[3] = 7;
|
||||
ud.mywchoice[4] = 8;
|
||||
ud.mywchoice[5] = 6;
|
||||
ud.mywchoice[6] = 0;
|
||||
ud.mywchoice[7] = 2;
|
||||
ud.mywchoice[8] = 9;
|
||||
ud.mywchoice[9] = 1;
|
||||
|
||||
for(dummy=0;dummy<10;dummy++)
|
||||
{
|
||||
sprintf(buf,"WeaponChoice%d",dummy);
|
||||
SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.mywchoice[dummy]);
|
||||
}
|
||||
}
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
|
||||
|
||||
#if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape".
|
||||
if (FXDevice != NumSoundCards)
|
||||
FXDevice = SoundScape;
|
||||
#endif
|
||||
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
|
||||
|
||||
//#if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape".
|
||||
// if (MusicDevice != NumSoundCards)
|
||||
// MusicDevice = SoundScape;
|
||||
//#endif
|
||||
|
||||
// FIX_00015: Forced NumVoices=8, NumChannels=2, NumBits=16, MixRate=44100, ScreenMode = x(
|
||||
// (ScreenMode has no meaning anymore)
|
||||
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",&OpponentSoundToggle);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
|
||||
NumVoices = 32;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
|
||||
NumChannels = 2;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
|
||||
NumBits = 16;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
|
||||
MixRate = RB_SAMPR;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort);
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&dummy);
|
||||
BlasterConfig.Address = dummy;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&dummy);
|
||||
BlasterConfig.Type = dummy;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&dummy);
|
||||
BlasterConfig.Interrupt = dummy;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&dummy);
|
||||
BlasterConfig.Dma8 = dummy;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&dummy);
|
||||
BlasterConfig.Dma16 = dummy;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&dummy);
|
||||
BlasterConfig.Emu = dummy;
|
||||
SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo);
|
||||
|
||||
SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
|
||||
SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip);
|
||||
SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming);
|
||||
SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode);
|
||||
SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode);
|
||||
|
||||
CONTROL_ClearAssignments();
|
||||
|
||||
CONFIG_ReadKeys();
|
||||
|
||||
switch (ControllerType)
|
||||
{
|
||||
case controltype_keyboardandmouse:
|
||||
{
|
||||
CONFIG_SetupMouse(scripthandle);
|
||||
}
|
||||
break;
|
||||
case controltype_keyboardandjoystick:
|
||||
case controltype_keyboardandflightstick:
|
||||
case controltype_keyboardandthrustmaster:
|
||||
{
|
||||
CONTROL_JoystickEnabled = 1;
|
||||
CONFIG_SetupJoystick(scripthandle);
|
||||
}
|
||||
break;
|
||||
case controltype_keyboardandgamepad:
|
||||
{
|
||||
CONFIG_SetupGamePad(scripthandle);
|
||||
}
|
||||
break;
|
||||
case controltype_joystickandmouse:
|
||||
{
|
||||
|
||||
CONTROL_JoystickEnabled = 1;
|
||||
CONFIG_SetupJoystick(scripthandle);
|
||||
CONFIG_SetupMouse(scripthandle);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
CONFIG_SetupMouse(scripthandle);
|
||||
}
|
||||
}
|
||||
setupread = 1;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= CONFIG_WriteSetup
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
void CONFIG_WriteSetup( void )
|
||||
{
|
||||
int32 dummy, i;
|
||||
char commmacro[] = COMMMACRO;
|
||||
|
||||
if (!setupread) return;
|
||||
|
||||
printf("CONFIG_WriteSetup...\n");
|
||||
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
|
||||
SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ShowFPS",ud.tickrate&1,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",xdim,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ydim,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Fullscreen",BFullScreen,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXDevice",FXDevice,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicDevice",MusicDevice,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",OpponentSoundToggle,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ExtScreenSize",ud.extended_screen_size,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "ShowCinematics",ud.showcinematics,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "HideWeapon",ud.hideweapon,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "ShowWeapon",ud.showweapons,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "WeaponAutoSwitch",ud.weaponautoswitch,false,false);
|
||||
if( nHostForceDisableAutoaim == 0) // do not save Host request to have AutoAim Off.
|
||||
SCRIPT_PutNumber( scripthandle, "Misc", "AutoAim",ud.auto_aim,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
|
||||
SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(int32_t) myaimmode,false,false);
|
||||
|
||||
// FIX_00016: Build in Keyboard/mouse setup. Mouse now faster.
|
||||
for(i=0; i<MAXMOUSEBUTTONS; i++)
|
||||
{
|
||||
sprintf((char *)tempbuf, "MouseButton%d", i);
|
||||
SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf,
|
||||
(MouseMapping[i]!=-1)?CONFIG_FunctionNumToName(MouseMapping[i]):"");
|
||||
}
|
||||
|
||||
for (i=0;i<MAXMOUSEAXES*2;i++)
|
||||
{
|
||||
sprintf((char *)tempbuf, "MouseDigitalAxes%d_%d", i>>1, i&1);
|
||||
SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf,
|
||||
(MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):"");
|
||||
}
|
||||
|
||||
for(i=0; i<NUMGAMEFUNCTIONS; i++) // write keys
|
||||
{
|
||||
SCRIPT_PutDoubleString(
|
||||
scripthandle,
|
||||
"KeyDefinitions",
|
||||
gamefunctions[i],
|
||||
KB_ScanCodeToString( KeyMapping[i].key1 )?KB_ScanCodeToString( KeyMapping[i].key1 ):"",
|
||||
KB_ScanCodeToString( KeyMapping[i].key2 )?KB_ScanCodeToString( KeyMapping[i].key2 ):"");
|
||||
}
|
||||
|
||||
for(dummy=0;dummy<10;dummy++)
|
||||
{
|
||||
sprintf(buf,"WeaponChoice%d",dummy);
|
||||
SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.mywchoice[dummy],false,false);
|
||||
}
|
||||
|
||||
dummy = CONTROL_GetMouseSensitivity_X();
|
||||
SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",dummy,false,false);
|
||||
|
||||
dummy = CONTROL_GetMouseSensitivity_Y();
|
||||
SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",dummy,false,false);
|
||||
|
||||
SCRIPT_PutNumber( scripthandle, "Controls","ControllerType",ControllerType,false,false);
|
||||
|
||||
SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",myname);
|
||||
SCRIPT_PutString( scripthandle, "Comm Setup","RTSName",ud.rtsname);
|
||||
|
||||
for(dummy = 0;dummy < 10;dummy++)
|
||||
{
|
||||
commmacro[13] = dummy+'0';
|
||||
SCRIPT_PutString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]);
|
||||
}
|
||||
|
||||
SCRIPT_Save (scripthandle, setupfilename);
|
||||
SCRIPT_Free (scripthandle);
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue