Port of Duke Nukem 3D

This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
This commit is contained in:
Franklin Wei 2017-01-21 15:18:31 -05:00
parent 01c6dcf6c7
commit a855d62025
994 changed files with 336924 additions and 15 deletions

View file

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//
// network.h
// Duke3D
//
// Created by fabien sanglard on 12-12-22.
// Copyright (c) 2012 fabien sanglard. All rights reserved.
//
#ifndef Duke3D_network_h
#define Duke3D_network_h
#include "platform.h"
void Setup_UnstableNetworking();
void Setup_StableNetworking();
void callcommit(void);
void initcrc(void);
int32_t getcrc(uint8_t *buffer, short bufleng);
void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority);
void sendpacket(int32_t other, uint8_t *bufptr, int32_t messleng);
void setpackettimeout(int32_t datimeoutcount, int32_t daresendagaincount);
void uninitmultiplayers(void);
void sendlogon(void);
void sendlogoff(void);
int getoutputcirclesize(void);
void setsocket(short newsocket);
short getpacket(short *other, uint8_t *bufptr);
void flushpackets(void);
void genericmultifunction(int32_t other, char *bufptr, int32_t messleng, int32_t command);
#endif