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lua use lcd_drawline to draw lines inside rliimages
rewrite draw_text to use new viewport buffer set_viewport now accepts rliimage to allowe interfacing with rb. functions fix long standing 2-bit bug with text drawing in lua fix 2-bit img saving bug (i'm guessing just a one off, just enabled clipping) fix font_getstringsize bug fix shape of numbers draw_num.lua also add auto centering add page scrolling to printtable add a new demo script 'stars' Change-Id: I866905cee82ee89ebc0eb020a56a7ecdb101bf5e
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7 changed files with 432 additions and 107 deletions
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@ -76,7 +76,7 @@ local BLUE = _clr.set(WHITE, 0, 0, 255)
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-------------------------------------------
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local clrs
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local CANCEL_BUTTON = rb.actions.PLA_CANCEL
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local LCD_DEPTH = rb.LCD_DEPTH
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-- EXAMPLES ---------------------------------------------------------------------- EXAMPLES---------------------------------------------------------------------
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function my_blit(dst_val, dx, dy, src_val, sx, sy)
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-- user defined blit operation
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@ -84,7 +84,7 @@ function my_blit(dst_val, dx, dy, src_val, sx, sy)
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--you may change pixels in both the source and dest image
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--return nil to stop early
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if _lcd.DEPTH < 2 then
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if LCD_DEPTH < 2 then
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return src_val
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end
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@ -518,7 +518,7 @@ function twist(img)
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for ix = 1, _lcd.W, w do
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y_col = y_col + 1
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y = ims.y_pos[(y_col % 2) + 1]
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if _lcd.DEPTH > 1 then
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if LCD_DEPTH > 1 then
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_lcd:copy(ims.strip, ix, 1, 1, y, w, h, false, _blit.BDEQC, colors[1])
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else
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_lcd:copy(ims.strip, ix, 1, 1, y, w, h, false, _blit.BSAND)
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@ -767,10 +767,10 @@ function long_text()
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local wait = 0
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w = w + wp * 3
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h = h + 4
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local img = _img.new(w + 1, h)
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local img = _img.new(w + 1, h + 1)
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img:clear(BLACK)
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_draw.rounded_rect_filled(img, 1, 1, w, h, 15, WHITE)
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_draw_text(img, 1, 2, nil, nil, nil, BLACK, txt)
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_draw_text(img, 1, 1, nil, nil, nil, BLACK, txt)
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for p = -w + 1, w - 1 do
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wait = 0
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@ -858,7 +858,7 @@ function main_menu()
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[14] = function(EXIT_) return true end
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}
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if _lcd.DEPTH < 2 then
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if LCD_DEPTH < 2 then
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table.remove(mt, 10)
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table.remove(ft, 10)
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end
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@ -880,7 +880,7 @@ _timer("main") -- keep track of how long the program ran
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-- Clear the screen
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_lcd:clear(BLACK)
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if _lcd.DEPTH > 1 then
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if LCD_DEPTH > 1 then
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--draw a gradient using available colors
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if IS_COLOR_TARGET == true then
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clrs = {
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