YH8xx,YH9xx: Keymap improvement

The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
This commit is contained in:
Sebastian Leonhardt 2015-07-20 01:50:26 +02:00 committed by Gerrit Rockbox
parent a8758c953d
commit a507bb2837
142 changed files with 1380 additions and 685 deletions

View file

@ -391,23 +391,41 @@
#define STAR_QUIT BUTTON_POWER
#define STAR_QUIT_NAME "POWER"
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
#define STAR_QUIT BUTTON_REC
#define STAR_QUIT (BUTTON_REW|BUTTON_REPEAT)
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_LEVEL_UP BUTTON_FFWD
#define STAR_LEVEL_DOWN BUTTON_REW
#define STAR_LEVEL_UP (BUTTON_REC|BUTTON_UP)
#define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_DOWN)
#define STAR_TOGGLE_CONTROL BUTTON_PLAY
#define STAR_LEVEL_REPEAT (BUTTON_REW|BUTTON_FFWD)
#define STAR_LEVEL_REPEAT_PRE BUTTON_FFWD
#define STAR_LEVEL_REPEAT (BUTTON_FFWD|BUTTON_REPEAT)
#define STAR_TOGGLE_CONTROL_NAME "PLAY"
#define STAR_QUIT_NAME "REC"
#define STAR_LEVEL_UP_NAME "FF"
#define STAR_LEVEL_DOWN_NAME "REW"
#define STAR_LEVEL_REPEAT_NAME "REW+FF"
#define STAR_QUIT_NAME "LONG REW"
#define STAR_LEVEL_UP_NAME "REC+UP"
#define STAR_LEVEL_DOWN_NAME "REC+DOWN"
#define STAR_LEVEL_REPEAT_NAME "LONG FFWD"
#elif CONFIG_KEYPAD == SAMSUNG_YH920_PAD
#define STAR_QUIT (BUTTON_REW|BUTTON_REPEAT)
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_LEVEL_UP (BUTTON_FFWD|BUTTON_UP)
#define STAR_LEVEL_DOWN (BUTTON_FFWD|BUTTON_DOWN)
#define STAR_TOGGLE_CONTROL (BUTTON_PLAY|BUTTON_REL)
#define STAR_LEVEL_REPEAT_PRE (BUTTON_FFWD|BUTTON_REPEAT)
#define STAR_LEVEL_REPEAT (BUTTON_FFWD|BUTTON_REL)
#define STAR_TOGGLE_CONTROL_NAME "PLAY"
#define STAR_QUIT_NAME "LONG REW"
#define STAR_LEVEL_UP_NAME "FFWD+UP"
#define STAR_LEVEL_DOWN_NAME "FFWD+DOWN"
#define STAR_LEVEL_REPEAT_NAME "LONG FFWD"
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD