mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-14 02:27:39 -04:00
YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
This commit is contained in:
parent
a8758c953d
commit
a507bb2837
142 changed files with 1380 additions and 685 deletions
|
@ -452,23 +452,40 @@
|
|||
CONFIG_KEYPAD == MROBE500_PAD
|
||||
# define SOL_QUIT BUTTON_POWER
|
||||
|
||||
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
|
||||
(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
|
||||
# define SOL_QUIT BUTTON_REC
|
||||
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
|
||||
# define SOL_QUIT BUTTON_REW
|
||||
# define SOL_UP BUTTON_UP
|
||||
# define SOL_DOWN BUTTON_DOWN
|
||||
# define SOL_LEFT BUTTON_LEFT
|
||||
# define SOL_RIGHT BUTTON_RIGHT
|
||||
# define SOL_MOVE BUTTON_PLAY
|
||||
# define SOL_DRAW BUTTON_FFWD
|
||||
# define SOL_REM2CUR (BUTTON_FFWD | BUTTON_LEFT)
|
||||
# define SOL_CUR2STACK BUTTON_REW
|
||||
# define SOL_REM2STACK (BUTTON_REW | BUTTON_LEFT)
|
||||
# define SOL_REM2CUR (BUTTON_REC | BUTTON_DOWN)
|
||||
# define SOL_CUR2STACK (BUTTON_REC | BUTTON_UP)
|
||||
# define SOL_REM2STACK (BUTTON_REC | BUTTON_RIGHT)
|
||||
# define HK_MOVE "PLAY"
|
||||
# define HK_DRAW "REW.."
|
||||
# define HK_REM2CUR "FFWD"
|
||||
# define HK_CUR2STACK "REW"
|
||||
# define HK_REM2STACK "FFWD.."
|
||||
# define HK_DRAW "FFWD"
|
||||
# define HK_REM2CUR "REC+DOWN"
|
||||
# define HK_CUR2STACK "REC+UP"
|
||||
# define HK_REM2STACK "REC+RIGHT"
|
||||
|
||||
#elif CONFIG_KEYPAD == SAMSUNG_YH920_PAD
|
||||
# define SOL_QUIT BUTTON_REW
|
||||
# define SOL_UP BUTTON_UP
|
||||
# define SOL_DOWN BUTTON_DOWN
|
||||
# define SOL_LEFT BUTTON_LEFT
|
||||
# define SOL_RIGHT BUTTON_RIGHT
|
||||
# define SOL_MOVE_PRE BUTTON_PLAY
|
||||
# define SOL_MOVE (BUTTON_PLAY | BUTTON_REL)
|
||||
# define SOL_DRAW BUTTON_FFWD
|
||||
# define SOL_REM2CUR (BUTTON_PLAY | BUTTON_DOWN)
|
||||
# define SOL_CUR2STACK (BUTTON_PLAY | BUTTON_UP)
|
||||
# define SOL_REM2STACK (BUTTON_PLAY | BUTTON_RIGHT)
|
||||
# define HK_MOVE "PLAY"
|
||||
# define HK_DRAW "FFWD"
|
||||
# define HK_REM2CUR "PLAY+DOWN"
|
||||
# define HK_CUR2STACK "PLAY+UP"
|
||||
# define HK_REM2STACK "PLAY+RIGHT"
|
||||
|
||||
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
|
||||
# define SOL_QUIT BUTTON_REC
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue