YH8xx,YH9xx: Keymap improvement

The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
This commit is contained in:
Sebastian Leonhardt 2015-07-20 01:50:26 +02:00 committed by Gerrit Rockbox
parent a8758c953d
commit a507bb2837
142 changed files with 1380 additions and 685 deletions

View file

@ -452,23 +452,40 @@
CONFIG_KEYPAD == MROBE500_PAD
# define SOL_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
# define SOL_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
# define SOL_QUIT BUTTON_REW
# define SOL_UP BUTTON_UP
# define SOL_DOWN BUTTON_DOWN
# define SOL_LEFT BUTTON_LEFT
# define SOL_RIGHT BUTTON_RIGHT
# define SOL_MOVE BUTTON_PLAY
# define SOL_DRAW BUTTON_FFWD
# define SOL_REM2CUR (BUTTON_FFWD | BUTTON_LEFT)
# define SOL_CUR2STACK BUTTON_REW
# define SOL_REM2STACK (BUTTON_REW | BUTTON_LEFT)
# define SOL_REM2CUR (BUTTON_REC | BUTTON_DOWN)
# define SOL_CUR2STACK (BUTTON_REC | BUTTON_UP)
# define SOL_REM2STACK (BUTTON_REC | BUTTON_RIGHT)
# define HK_MOVE "PLAY"
# define HK_DRAW "REW.."
# define HK_REM2CUR "FFWD"
# define HK_CUR2STACK "REW"
# define HK_REM2STACK "FFWD.."
# define HK_DRAW "FFWD"
# define HK_REM2CUR "REC+DOWN"
# define HK_CUR2STACK "REC+UP"
# define HK_REM2STACK "REC+RIGHT"
#elif CONFIG_KEYPAD == SAMSUNG_YH920_PAD
# define SOL_QUIT BUTTON_REW
# define SOL_UP BUTTON_UP
# define SOL_DOWN BUTTON_DOWN
# define SOL_LEFT BUTTON_LEFT
# define SOL_RIGHT BUTTON_RIGHT
# define SOL_MOVE_PRE BUTTON_PLAY
# define SOL_MOVE (BUTTON_PLAY | BUTTON_REL)
# define SOL_DRAW BUTTON_FFWD
# define SOL_REM2CUR (BUTTON_PLAY | BUTTON_DOWN)
# define SOL_CUR2STACK (BUTTON_PLAY | BUTTON_UP)
# define SOL_REM2STACK (BUTTON_PLAY | BUTTON_RIGHT)
# define HK_MOVE "PLAY"
# define HK_DRAW "FFWD"
# define HK_REM2CUR "PLAY+DOWN"
# define HK_CUR2STACK "PLAY+UP"
# define HK_REM2STACK "PLAY+RIGHT"
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
# define SOL_QUIT BUTTON_REC