YH8xx,YH9xx: Keymap improvement

The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
This commit is contained in:
Sebastian Leonhardt 2015-07-20 01:50:26 +02:00 committed by Gerrit Rockbox
parent a8758c953d
commit a507bb2837
142 changed files with 1380 additions and 685 deletions

View file

@ -328,17 +328,26 @@
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
#elif CONFIG_KEYPAD == SAMSUNG_YH920_PAD
#define ROCKBLOX_OFF BUTTON_REC
#define ROCKBLOX_OFF BUTTON_FFWD
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_REW
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_FFWD
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
#define ROCKBLOX_OFF BUTTON_REW
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_FFWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD