Remote android button handling (again). do the press/unpress more like other targets (i.e correctly). The DPAD is special in that the press/unpress happens too quickly, so always post it with the BUTTON_REL. This means all keymaps using the dpad need to remember it will always have a BUTTON_REL (which also means they cant do repeats, which are impossible anyway).

Also make the back button go back to the OS home from the rockbox main menu

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28475 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2010-11-03 14:34:57 +00:00
parent 45fa8245ea
commit a41041aeb4
5 changed files with 75 additions and 55 deletions

View file

@ -38,15 +38,14 @@
*/ */
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_DPAD_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_DPAD_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_DPAD_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DPAD_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DPAD_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DPAD_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_DPAD_CENTER|BUTTON_REL, BUTTON_DPAD_CENTER }, { ACTION_STD_OK, BUTTON_DPAD_CENTER, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_DPAD_RIGHT|BUTTON_REL, BUTTON_DPAD_RIGHT }, { ACTION_STD_OK, BUTTON_DPAD_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_DPAD_LEFT|BUTTON_REL, BUTTON_DPAD_LEFT }, { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_STD_CANCEL, BUTTON_DPAD_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_MENU, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_MENU, BUTTON_NONE },
@ -78,10 +77,8 @@ static const struct button_mapping button_context_listtree_scroll_without_combo[
}; };
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_DPAD_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_DPAD_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_DPAD_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DPAD_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DPAD_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DPAD_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_DPAD_CENTER, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_DPAD_CENTER, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
@ -124,24 +121,13 @@ static const struct button_mapping button_context_quickscreen[] = {
static const struct button_mapping button_context_pitchscreen[] = { static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_DPAD_RIGHT, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_DPAD_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_DPAD_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DPAD_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DPAD_LEFT, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DPAD_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */ }; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_PAGE_FLIP, BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_DPAD_LEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_DPAD_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_DPAD_RIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_DPAD_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_keyboard */
static const struct button_mapping button_context_radio[] = { static const struct button_mapping button_context_radio[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
@ -181,8 +167,6 @@ const struct button_mapping* target_get_context_mapping(int context)
case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS_TIME:
return button_context_time; return button_context_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_FM: case CONTEXT_FM:
return button_context_radio; return button_context_radio;
case CONTEXT_BOOKMARKSCREEN: case CONTEXT_BOOKMARKSCREEN:
@ -191,8 +175,6 @@ const struct button_mapping* target_get_context_mapping(int context)
return button_context_quickscreen; return button_context_quickscreen;
case CONTEXT_PITCHSCREEN: case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen; return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
} }
return button_context_standard; return button_context_standard;
} }

View file

@ -639,7 +639,15 @@ void root_menu(void)
case GO_TO_ROOT: case GO_TO_ROOT:
if (last_screen != GO_TO_ROOT) if (last_screen != GO_TO_ROOT)
selected = get_selection(last_screen); selected = get_selection(last_screen);
#if (CONFIG_PLATFORM&PLATFORM_ANDROID)
/* When we are in the main menu we want the hardware BACK
* button to be handled by Android instead of rockbox */
android_ignore_back_button(true);
#endif
next_screen = do_menu(&root_menu_, &selected, NULL, false); next_screen = do_menu(&root_menu_, &selected, NULL, false);
#if (CONFIG_PLATFORM&PLATFORM_ANDROID)
android_ignore_back_button(false);
#endif
if (next_screen != GO_TO_PREVIOUS) if (next_screen != GO_TO_PREVIOUS)
last_screen = GO_TO_ROOT; last_screen = GO_TO_ROOT;
break; break;

View file

@ -23,26 +23,24 @@
#include "button.h" #include "button.h"
#include "android_keyevents.h" #include "android_keyevents.h"
static bool ignore_back_button = false;
void android_ignore_back_button(bool yes)
{
ignore_back_button = yes;
}
int key_to_button(int keyboard_key) int key_to_button(int keyboard_key)
{ {
switch (keyboard_key) switch (keyboard_key)
{ {
default:
return BUTTON_NONE;
case KEYCODE_BACK: case KEYCODE_BACK:
return BUTTON_BACK; return ignore_back_button ? BUTTON_NONE : BUTTON_BACK;
case KEYCODE_DPAD_UP:
return BUTTON_DPAD_UP;
case KEYCODE_DPAD_DOWN:
return BUTTON_DPAD_DOWN;
case KEYCODE_DPAD_LEFT:
return BUTTON_DPAD_LEFT;
case KEYCODE_DPAD_RIGHT:
return BUTTON_DPAD_RIGHT;
case KEYCODE_DPAD_CENTER:
return BUTTON_DPAD_CENTER;
case KEYCODE_MENU: case KEYCODE_MENU:
return BUTTON_MENU; return BUTTON_MENU;
case KEYCODE_DPAD_CENTER:
return BUTTON_DPAD_CENTER;
default:
return BUTTON_NONE;
} }
} }
@ -66,3 +64,25 @@ unsigned multimedia_to_button(int keyboard_key)
return 0; return 0;
} }
} }
unsigned dpad_to_button(int keyboard_key)
{
switch (keyboard_key)
{
/* These buttons only post a single release event.
* doing otherwise will cause action.c to lock up waiting for
* a release (because android sends press/unpress to us too quickly
*/
case KEYCODE_DPAD_UP:
return BUTTON_DPAD_UP|BUTTON_REL;
case KEYCODE_DPAD_DOWN:
return BUTTON_DPAD_DOWN|BUTTON_REL;
case KEYCODE_DPAD_LEFT:
return BUTTON_DPAD_LEFT|BUTTON_REL;
case KEYCODE_DPAD_RIGHT:
return BUTTON_DPAD_RIGHT|BUTTON_REL;
default:
return BUTTON_NONE;
}
}

View file

@ -29,6 +29,8 @@
void button_init_device(void); void button_init_device(void);
int button_read_device(int *data); int button_read_device(int *data);
unsigned multimedia_to_button(int keyboard_key); unsigned multimedia_to_button(int keyboard_key);
unsigned dpad_to_button(int keyboard_key);
void android_ignore_back_button(bool yes);
/* Main unit's buttons */ /* Main unit's buttons */
#define BUTTON_MENU 0x00000001 #define BUTTON_MENU 0x00000001

View file

@ -71,30 +71,40 @@ Java_org_rockbox_RockboxFramebuffer_buttonHandler(JNIEnv*env, jobject this,
unsigned button = 0; unsigned button = 0;
if (!state) if (!state)
{
button = multimedia_to_button((int)keycode); button = multimedia_to_button((int)keycode);
if (!button)
button = dpad_to_button((int)keycode);
if (button) if (button)
{ /* multimeida buttons are handled differently */
queue_post(&button_queue, button, 0); queue_post(&button_queue, button, 0);
return true;
} }
if (!button)
{
button = key_to_button(keycode); button = key_to_button(keycode);
}
if (button == BUTTON_NONE) if (button == BUTTON_NONE)
{
last_btns = button;
return false; return false;
}
if (state) if (state)
{ {
last_btns |= button; last_btns |= button;
last_button_tick = current_tick;
} }
else
{
last_btns &= (~button);
return false;
}
return true; return true;
} }
void button_init_device(void) void button_init_device(void)
{ {
last_button_tick = 0;
} }
int button_read_device(int *data) int button_read_device(int *data)
@ -110,7 +120,5 @@ int button_read_device(int *data)
if (last_touch_state == STATE_DOWN) if (last_touch_state == STATE_DOWN)
btn |= touch; btn |= touch;
if (TIME_AFTER(current_tick, last_button_tick+5))
last_btns = 0;
return btn; return btn;
} }