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New plugin loader. Solves the crashes introduced with the .bss changes while keeping the small binary size. The model & api version check is now part of the plugin loader. Codecs are not yet adapted, but the old method still works for them. Simulator plugins are not (yet) version-checked. API version numbering restarted, as this is an all-new system. Uses the target ID from configure, so don't change that too often.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8349 a1c6a512-1295-4272-9138-f99709370657
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70 changed files with 270 additions and 310 deletions
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@ -34,6 +34,8 @@
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/* Only build for (correct) target */
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#if !defined(SIMULATOR) && CONFIG_CPU==SH7034 && !defined(HAVE_MMC)
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PLUGIN_HEADER
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#ifdef HAVE_LCD_CHARCELLS /* player model */
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#define LINES 2
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#define COLUMNS 11
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@ -1192,10 +1194,6 @@ int main(void* parameter)
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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{
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/* this macro should be called as the first thing you do in the plugin.
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it test that the api version and model the plugin was compiled for
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matches the machine it is running on */
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TEST_PLUGIN_API(api);
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rb = api; /* copy to global api pointer */
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/* now go ahead and have fun! */
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