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unicode: Support characters beyond the first unicode plane
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * font manipulation, caching, rendering, and generation * on-screen keyboard * FAT filesystem (parsing and generating utf16 LFNs) * WIN32 simulator platform code Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Appears to work on: * hosted linux, native, linux simulator in both 16/32-bit modes. Needs testing on: * windows and macos simulator (16bit+32bit) Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
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44 changed files with 476 additions and 330 deletions
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@ -33,6 +33,7 @@ struct lru
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void *_base;
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};
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/* LRU_SLOT_OVERHEAD is the fixed portion of struct lru_node */
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#define LRU_SLOT_OVERHEAD (2 * sizeof(short))
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/* Create LRU list with specified size from buf. */
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@ -45,4 +46,3 @@ void *lru_data(struct lru* pl, short handle);
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void lru_traverse(struct lru* pl, void (*callback)(void* data));
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#endif /* LRU_H */
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