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unicode: Support characters beyond the first unicode plane
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * font manipulation, caching, rendering, and generation * on-screen keyboard * FAT filesystem (parsing and generating utf16 LFNs) * WIN32 simulator platform code Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Appears to work on: * hosted linux, native, linux simulator in both 16/32-bit modes. Needs testing on: * windows and macos simulator (16bit+32bit) Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
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44 changed files with 476 additions and 330 deletions
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@ -600,16 +600,16 @@ int usb_screen(void)
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return 0;
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}
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unsigned short *bidi_l2v(const unsigned char *str, int orientation)
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ucschar_t *bidi_l2v(const unsigned char *str, int orientation)
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{
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static unsigned short utf16_buf[SCROLL_LINE_SIZE];
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unsigned short *target;
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static ucschar_t utf_buf[SCROLL_LINE_SIZE];
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ucschar_t *target;
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(void)orientation;
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target = utf16_buf;
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target = utf_buf;
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while (*str)
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str = utf8decode(str, target++);
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*target = 0;
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return utf16_buf;
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return utf_buf;
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}
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@ -660,16 +660,16 @@ int usb_screen(void)
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return 0;
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}
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unsigned short *bidi_l2v(const unsigned char *str, int orientation)
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ucschar_t *bidi_l2v(const unsigned char *str, int orientation)
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{
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static unsigned short utf16_buf[SCROLL_LINE_SIZE];
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unsigned short *target;
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static ucschar_t utf_buf[SCROLL_LINE_SIZE];
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ucschar_t *target;
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(void)orientation;
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target = utf16_buf;
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target = utf_buf;
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while (*str)
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str = utf8decode(str, target++);
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*target = 0;
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return utf16_buf;
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return utf_buf;
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}
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