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unicode: Support characters beyond the first unicode plane
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * font manipulation, caching, rendering, and generation * on-screen keyboard * FAT filesystem (parsing and generating utf16 LFNs) * WIN32 simulator platform code Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Appears to work on: * hosted linux, native, linux simulator in both 16/32-bit modes. Needs testing on: * windows and macos simulator (16bit+32bit) Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
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44 changed files with 476 additions and 330 deletions
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@ -326,7 +326,7 @@
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struct keyboard_parameters {
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const unsigned char* default_kbd;
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int DEFAULT_LINES;
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unsigned short kbd_buf[KBD_BUF_SIZE];
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ucschar_t kbd_buf[KBD_BUF_SIZE];
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int nchars;
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int font_w;
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int font_h;
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@ -358,7 +358,7 @@ int zx_kbd_input(char* text/*, int buflen*/)
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int editpos, len_utf8;
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#endif
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/* int statusbar_size = global_settings.statusbar ? STATUSBAR_HEIGHT : 0;*/
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unsigned short ch/*, tmp, hlead = 0, hvowel = 0, htail = 0*/;
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ucschar_t ch/*, tmp, hlead = 0, hvowel = 0, htail = 0*/;
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/*bool hangul = false;*/
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unsigned char *utf8;
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const unsigned char *p;
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