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unicode: Support characters beyond the first unicode plane
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * font manipulation, caching, rendering, and generation * on-screen keyboard * FAT filesystem (parsing and generating utf16 LFNs) * WIN32 simulator platform code Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Appears to work on: * hosted linux, native, linux simulator in both 16/32-bit modes. Needs testing on: * windows and macos simulator (16bit+32bit) Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
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44 changed files with 476 additions and 330 deletions
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@ -141,6 +141,7 @@ RB_WRAP(touchscreen_mode)
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#endif
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// XXX this may be broken with 32-bit ucschar_t
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RB_WRAP(kbd_input)
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{
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/*kbd_input(text, layout)*
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@ -168,7 +169,7 @@ RB_WRAP(kbd_input)
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layout = NULL;
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}
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if(!rb->kbd_input(buffer, LUAL_BUFFERSIZE, (unsigned short *)layout))
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if(!rb->kbd_input(buffer, LUAL_BUFFERSIZE, (ucschar_t *)layout))
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{
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luaL_addstring(&b, buffer);
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luaL_pushresult(&b);
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