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unicode: Support characters beyond the first unicode plane
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * font manipulation, caching, rendering, and generation * on-screen keyboard * FAT filesystem (parsing and generating utf16 LFNs) * WIN32 simulator platform code Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Appears to work on: * hosted linux, native, linux simulator in both 16/32-bit modes. Needs testing on: * windows and macos simulator (16bit+32bit) Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
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44 changed files with 476 additions and 330 deletions
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@ -70,7 +70,7 @@ static const char keybd_layout[] =
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* - \n does not create a key, but it also consumes one element
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* - the final null terminator is equivalent to \n
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* - since sizeof includes the null terminator we don't need +1 for that. */
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static unsigned short kbd_buf[sizeof(keybd_layout)];
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static ucschar_t kbd_buf[sizeof(keybd_layout)];
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/****************** prototypes ******************/
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void print_scroll(char* string); /* implements a scrolling screen */
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@ -164,7 +164,7 @@ static void config_set_defaults(void)
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gAnnounce.announce_on = 0;
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gAnnounce.grouping = 0;
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gAnnounce.wps_fmt[0] = '\0';
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gAnnounce.show_prompt = true;
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gAnnounce.show_prompt = true;
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}
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static void config_reset_voice(void)
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@ -250,7 +250,7 @@ static int announce_menu_cb(int action,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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unsigned short* kbd_p;
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ucschar_t *kbd_p;
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int selection = rb->gui_synclist_get_sel_pos(this_list);
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