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usbaudio: block playback while usbaudio is active
Needed due to us commandeering the AUDIO DSP "channel" for USBAudio. If/When we add another DSP channel, this can be reverted. Works, but still goes to a "blank" WPS screen for a split second before cancelling out. Change-Id: I5fb8a1e226b4d3e46c86c59d593d807f49d7a35f
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3 changed files with 28 additions and 0 deletions
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@ -65,6 +65,12 @@
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#include <strings.h> /* For strncasecmp() */
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#endif
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#ifdef USB_ENABLE_AUDIO
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#include "usbstack/usb_audio.h"
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#include "splash.h"
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#include "lang.h"
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#endif
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/* TODO: The audio thread really is doing multitasking of acting like a
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consumer and producer of tracks. It may be advantageous to better
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logically separate the two functions. I won't go that far just yet. */
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@ -2978,6 +2984,15 @@ static void audio_on_track_changed(void)
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static void audio_start_playback(const struct audio_resume_info *resume_info,
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unsigned int flags)
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{
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/* NOTE: if USBAudio ever gets its own DSP channel, this block can go away! */
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#ifdef USB_ENABLE_AUDIO
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if (usb_audio_get_active())
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{
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splash(HZ*2, str(LANG_USB_DAC_ACTIVE));
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queue_reply(&audio_queue, 0);
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return;
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}
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#endif
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static struct audio_resume_info resume = { 0, 0 };
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enum play_status old_status = play_status;
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