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Fix locked context fallthrough
Enabling locked actions for all softlock targets accidentally broke keylock on touchscreens because the generic touchscreen keymap was missed. Trying to lookup CONTEXT_WPS|CONTEXT_LOCKED returned the mapping for CONTEXT_STD because the locked version wasn't explicitly handled. But on almost all cases, a context's keymap does not change when the screen is locked. It makes more sense to mask out the locked flag and only check for it where needed. Change-Id: I65cda2de82950d272d4394fd772286699e7c3779
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17 changed files with 20 additions and 66 deletions
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@ -194,17 +194,14 @@ static const struct button_mapping button_context_bmark[] = {
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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switch (context & ~CONTEXT_LOCKED)
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{
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case CONTEXT_STD | CONTEXT_LOCKED:
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS | CONTEXT_LOCKED:
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_MAINMENU | CONTEXT_LOCKED:
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case CONTEXT_MAINMENU:
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return button_context_mainmenu;
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