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Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29020 a1c6a512-1295-4272-9138-f99709370657
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5 changed files with 27 additions and 12 deletions
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@ -139,6 +139,9 @@ bubbles_background.176x132x16.bmp
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#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
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#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
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bubbles_emblem.160x128x16.bmp
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bubbles_emblem.160x128x16.bmp
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bubbles_background.160x128x16.bmp
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bubbles_background.160x128x16.bmp
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 160)
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bubbles_emblem.160x128x16.bmp
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bubbles_background.128x160x16.bmp
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
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bubbles_emblem.160x128x16.bmp
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bubbles_emblem.160x128x16.bmp
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bubbles_background.128x128x16.bmp
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bubbles_background.128x128x16.bmp
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@ -492,6 +495,8 @@ rockblox_background.176x220x16.bmp
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rockblox_background.176x132x16.bmp
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rockblox_background.176x132x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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rockblox_background.160x128x16.bmp
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rockblox_background.160x128x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
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rockblox_background.128x160x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT >= 128)
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT >= 128)
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rockblox_background.128x128x16.bmp
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rockblox_background.128x128x16.bmp
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#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
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#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
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BIN
apps/plugins/bitmaps/native/bubbles_background.128x160x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/bubbles_background.128x160x16.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
apps/plugins/bitmaps/native/rockblox_background.128x160x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/rockblox_background.128x160x16.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
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@ -164,11 +164,23 @@ enum {
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/* 12x12 bubbles (GoGear SA9200) */
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/* 12x12 bubbles (GoGear SA9200) */
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#elif (LCD_HEIGHT == 160) && (LCD_WIDTH == 128)
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#elif (LCD_HEIGHT == 160) && (LCD_WIDTH == 128)
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#define XOFS 33
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#define XOFS 16
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#define YOFS 32
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#define ROW_HEIGHT 10
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#define ROW_HEIGHT 10
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#define ROW_INDENT 6
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#define ROW_INDENT 6
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#define MAX_FPS 30
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#define MAX_FPS 30
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/* custom text positioning */
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#define LEVEL_TXT_X 2
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#define LEVEL_TXT_WIDTH 31
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#define LEVEL_TXT_Y 3
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#define SCORE_TXT_X 34
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#define SCORE_TXT_WIDTH 31
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#define SCORE_TXT_Y 3
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#define NEXT_BB_X 81
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#define NEXT_BB_WIDTH 31
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#define NEXT_BB_Y 2
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/* 10x10 bubbles (iPod Mini) */
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/* 10x10 bubbles (iPod Mini) */
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#elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138)
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#elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138)
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#define XOFS 33
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#define XOFS 33
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@ -557,20 +557,18 @@
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#define LEVEL_Y 49
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#define LEVEL_Y 49
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#define LINES_Y 82
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#define LINES_Y 82
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/* NOTE: This is for the GoGear SA9200 and is only
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temporary until I can get better coordinates! */
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
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#define BLOCK_WIDTH 6
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#define BLOCK_WIDTH 7
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#define BLOCK_HEIGHT 6
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#define BLOCK_HEIGHT 7
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#define BOARD_X 4
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#define BOARD_X 4
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#define BOARD_Y 3
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#define BOARD_Y 5
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#define PREVIEW_X 84
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#define PREVIEW_X 88
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#define PREVIEW_Y 100
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#define PREVIEW_Y 111
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#define LABEL_X 71
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#define LABEL_X 82
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#define SCORE_Y 17
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#define SCORE_Y (2+16)
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#define LEVEL_Y 49
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#define LEVEL_Y (36+16)
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#define LINES_Y 82
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#define LINES_Y (70+16)
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
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