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3DS: implement touchscreen_enable_device to gate touch input (Olivier Senn)
Change-Id: I2f9d2505b727a6a68e8dba9199ea4053aa902b64
This commit is contained in:
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4d3c7aed03
commit
9cef2a3aef
1 changed files with 19 additions and 14 deletions
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@ -53,6 +53,8 @@ static enum {
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STATE_DOWN = 1,
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} last_touch_state = STATE_UNKNOWN;
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static bool touch_enabled = true;
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static double map_values(double n, double source_start, double source_end, double dest_start, double dest_end, int decimal_precision ) {
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double delta_start = source_end - source_start;
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double delta_end = dest_end - dest_start;
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@ -152,22 +154,25 @@ int button_read_device(int* data)
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}
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touchPosition touch;
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hidTouchRead(&touch);
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if (touch_enabled)
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{
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hidTouchRead(&touch);
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/* Generate UP and DOWN events */
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if (kDown & KEY_TOUCH) {
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last_touch_state = STATE_DOWN;
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}
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else {
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last_touch_state = STATE_UP;
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}
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/* Generate UP and DOWN events */
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if (kDown & KEY_TOUCH) {
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last_touch_state = STATE_DOWN;
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}
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else {
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last_touch_state = STATE_UP;
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}
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last_x = touch.px;
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last_y = touch.py;
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last_x = touch.px;
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last_y = touch.py;
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int tkey = touchscreen_to_pixels(last_x, last_y, data);
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if (last_touch_state == STATE_DOWN) {
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key |= tkey;
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int tkey = touchscreen_to_pixels(last_x, last_y, data);
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if (last_touch_state == STATE_DOWN) {
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key |= tkey;
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}
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}
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update_sound_slider_level();
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@ -183,7 +188,7 @@ void button_init_device(void)
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#ifndef HAS_BUTTON_HOLD
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void touchscreen_enable_device(bool en)
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{
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(void)en;
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touch_enabled = en;
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}
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#endif
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