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AB-repeat mode for software codecs. Accessible through menu as a repeat mode, with buttom mappings much like those on other rockbox targets for now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8409 a1c6a512-1295-4272-9138-f99709370657
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17 changed files with 198 additions and 91 deletions
108
apps/abrepeat.c
108
apps/abrepeat.c
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@ -19,16 +19,20 @@
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#include "abrepeat.h"
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#include "settings.h"
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#include "audio.h"
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#include "kernel.h"
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#ifdef HAVE_LCD_BITMAP
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#include "lcd.h"
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#endif
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#ifdef AB_REPEAT_ENABLE
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unsigned int ab_A_marker IDATA_ATTR = AB_MARKER_NONE;
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unsigned int ab_B_marker IDATA_ATTR = AB_MARKER_NONE;
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#if (CONFIG_CODEC == SWCODEC)
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void ab_end_of_track_report(void)
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{
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if ( ab_A_marker_set() && ! ab_B_marker_set() )
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{
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ab_jump_to_A_marker();
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}
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}
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#else
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static int ab_audio_event_handler(unsigned short event, unsigned long data)
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{
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int rc = AUDIO_EVENT_RC_IGNORED;
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@ -38,7 +42,8 @@ static int ab_audio_event_handler(unsigned short event, unsigned long data)
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{
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case AUDIO_EVENT_POS_REPORT:
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{
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if ( ! (audio_status() & AUDIO_STATUS_PAUSE) && ab_reached_B_marker(data) )
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if ( ! (audio_status() & AUDIO_STATUS_PAUSE) &&
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ab_reached_B_marker(data) )
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{
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ab_jump_to_A_marker();
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rc = AUDIO_EVENT_RC_HANDLED;
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@ -58,6 +63,7 @@ static int ab_audio_event_handler(unsigned short event, unsigned long data)
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}
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return rc;
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}
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#endif
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void ab_repeat_init(void)
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{
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@ -65,30 +71,13 @@ void ab_repeat_init(void)
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if ( ! ab_initialized )
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{
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ab_initialized = true;
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#if (CONFIG_CODEC != SWCODEC)
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audio_register_event_handler(ab_audio_event_handler,
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AUDIO_EVENT_POS_REPORT | AUDIO_EVENT_END_OF_TRACK );
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#endif
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}
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}
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static unsigned int ab_A_marker = AB_MARKER_NONE;
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static unsigned int ab_B_marker = AB_MARKER_NONE;
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bool ab_repeat_mode_enabled(void)
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{
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extern struct user_settings global_settings;
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return global_settings.repeat_mode == REPEAT_AB;
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}
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bool ab_A_marker_set(void)
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{
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return ab_A_marker != AB_MARKER_NONE;
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}
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bool ab_B_marker_set(void)
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{
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return ab_B_marker != AB_MARKER_NONE;
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}
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unsigned int ab_get_A_marker(void)
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{
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return ab_A_marker;
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@ -99,24 +88,6 @@ unsigned int ab_get_B_marker(void)
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return ab_B_marker;
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}
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bool ab_reached_B_marker(unsigned int song_position)
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{
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/* following is the size of the window in which we'll detect that the B marker
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was hit; it must be larger than the frequency (in milliseconds) at which this
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function is called otherwise detection of the B marker will be unreliable;
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we assume that this function will be called on each system tick and derive
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the window size from this with a generous margin of error (note: the number
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of ticks per second is given by HZ) */
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#define B_MARKER_DETECT_WINDOW ((1000/HZ)*10)
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if (ab_B_marker != AB_MARKER_NONE)
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{
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if ( (song_position >= ab_B_marker)
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&& (song_position <= (ab_B_marker+B_MARKER_DETECT_WINDOW)) )
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return true;
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}
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return false;
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}
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/* determines if the given song position is earlier than the A mark;
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intended for use in handling the jump NEXT and PREV commands */
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bool ab_before_A_marker(unsigned int song_position)
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@ -129,9 +100,9 @@ bool ab_before_A_marker(unsigned int song_position)
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intended for use in handling the jump PREV command */
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bool ab_after_A_marker(unsigned int song_position)
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{
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/* following is the size of the virtual A marker; we pretend that the A marker is
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larger than a single instant in order to give the user time to hit PREV again to
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jump back to the start of the song; it should be large enough to allow a
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/* following is the size of the virtual A marker; we pretend that the A marker
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is larger than a single instant in order to give the user time to hit PREV again
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to jump back to the start of the song; it should be large enough to allow a
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reasonable amount of time for the typical user to react */
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#define A_MARKER_VIRTUAL_SIZE 1000
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return (ab_A_marker != AB_MARKER_NONE)
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@ -140,12 +111,16 @@ reasonable amount of time for the typical user to react */
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void ab_jump_to_A_marker(void)
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{
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#if (CONFIG_CODEC == SWCODEC)
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audio_seamless_seek(ab_A_marker);
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#else
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bool paused = (audio_status() & AUDIO_STATUS_PAUSE) != 0;
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if ( ! paused )
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audio_pause();
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audio_ff_rewind(ab_A_marker);
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if ( ! paused )
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audio_resume();
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#endif
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}
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void ab_reset_markers(void)
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@ -182,37 +157,42 @@ void ab_set_B_marker(unsigned int song_position)
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#ifdef HAVE_LCD_BITMAP
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static int ab_calc_mark_x_pos(int mark, int capacity, int offset, int size)
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static inline int ab_calc_mark_x_pos(int mark, int capacity,
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int offset, int size)
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{
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int w = size - offset;
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return offset + ( (w * mark) / capacity );
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}
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static void ab_draw_veritcal_line_mark(int x, int y, int h)
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static inline void ab_draw_veritcal_line_mark(struct screen * screen,
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int x, int y, int h)
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{
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lcd_set_drawmode(DRMODE_COMPLEMENT);
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lcd_vline(x, y, y+h-1);
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screen->set_drawmode(DRMODE_COMPLEMENT);
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screen->vline(x, y, y+h-1);
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}
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#define DIRECTION_RIGHT 1
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#define DIRECTION_LEFT -1
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static void ab_draw_arrow_mark(int x, int y, int h, int direction)
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static inline void ab_draw_arrow_mark(struct screen * screen,
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int x, int y, int h, int direction)
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{
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/* draw lines in decreasing size until a height of zero is reached */
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lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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while( h > 0 )
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{
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lcd_vline(x, y, y+h-1);
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screen->vline(x, y, y+h-1);
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h -= 2;
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y++;
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x += direction;
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lcd_set_drawmode(DRMODE_COMPLEMENT);
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screen->set_drawmode(DRMODE_COMPLEMENT);
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}
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}
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void ab_draw_markers(int capacity, int x, int y, int w, int h)
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void ab_draw_markers(struct screen * screen, int capacity,
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int x, int y, int h)
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{
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int w = screen->width;
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/* if both markers are set, determine if they're far enough apart
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to draw arrows */
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if ( ab_A_marker_set() && ab_B_marker_set() )
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int arrow_width = (h+1) / 2;
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if ( (xb-xa) < (arrow_width*2) )
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{
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ab_draw_veritcal_line_mark(xa, y, h);
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ab_draw_veritcal_line_mark(xb, y, h);
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ab_draw_veritcal_line_mark(screen, xa, y, h);
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ab_draw_veritcal_line_mark(screen, xb, y, h);
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}
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else
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{
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ab_draw_arrow_mark(xa, y, h, DIRECTION_RIGHT);
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ab_draw_arrow_mark(xb, y, h, DIRECTION_LEFT);
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ab_draw_arrow_mark(screen, xa, y, h, DIRECTION_RIGHT);
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ab_draw_arrow_mark(screen, xb, y, h, DIRECTION_LEFT);
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}
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}
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else
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if (ab_A_marker_set())
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{
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int xa = ab_calc_mark_x_pos(ab_A_marker, capacity, x, w);
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ab_draw_arrow_mark(xa, y, h, DIRECTION_RIGHT);
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ab_draw_arrow_mark(screen, xa, y, h, DIRECTION_RIGHT);
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}
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if (ab_B_marker_set())
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{
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int xb = ab_calc_mark_x_pos(ab_B_marker, capacity, x, w);
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ab_draw_arrow_mark(xb, y, h, DIRECTION_LEFT);
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ab_draw_arrow_mark(screen, xb, y, h, DIRECTION_LEFT);
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}
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}
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}
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