pacbox: fix red and enable AI on all targets

Change-Id: I4275e4ec374f3b5a6839890e4a2aa0f577f56522
This commit is contained in:
Franklin Wei 2019-07-28 21:03:38 -04:00
parent b3295f0ed6
commit 8bafa1bc9b
2 changed files with 5 additions and 1 deletions

View file

@ -39,6 +39,9 @@
/*Allows split screen jump and makes pacman invincible if you start at 18 credits (for testing purposes)*/ /*Allows split screen jump and makes pacman invincible if you start at 18 credits (for testing purposes)*/
//#define CHEATS 1 //#define CHEATS 1
/* Enable AI on all targets */
#define AI 1
struct pacman_settings { struct pacman_settings {
int difficulty; int difficulty;
int numlives; int numlives;
@ -632,7 +635,9 @@ static int gameProc( void )
long end_time; long end_time;
int frame_counter = 0; int frame_counter = 0;
int yield_counter = 0; int yield_counter = 0;
#ifdef AI
unsigned char turn = 250; unsigned char turn = 250;
#endif
if (settings.sound) if (settings.sound)
start_sound(); start_sound();

View file

@ -286,7 +286,6 @@
#define PACMAN_COIN BUTTON_PLAYPAUSE #define PACMAN_COIN BUTTON_PLAYPAUSE
#define PACMAN_MENU BUTTON_POWER #define PACMAN_MENU BUTTON_POWER
#define SKIP_LEVEL BUTTON_VOL_DOWN #define SKIP_LEVEL BUTTON_VOL_DOWN
#define AI 1
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD