From 8b9ef7cf8db28f426d2b7dbd3b4d56c46f2efeb4 Mon Sep 17 00:00:00 2001 From: Christian Soffke Date: Fri, 11 Oct 2024 19:53:09 +0200 Subject: [PATCH] sdl: Remove SDL_RENDERER_ACCELERATED flag The flag would apparently make hardware accelerated rendering mandatory. SDL2 will still attempt to use hardware acceleration, if the flag is missing. Change-Id: Icfdcad90591d2a5003a1540f2a669c7e54dcfc3b --- firmware/target/hosted/sdl/system-sdl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/firmware/target/hosted/sdl/system-sdl.c b/firmware/target/hosted/sdl/system-sdl.c index 9ec375dd17..56cff3f1be 100644 --- a/firmware/target/hosted/sdl/system-sdl.c +++ b/firmware/target/hosted/sdl/system-sdl.c @@ -124,7 +124,7 @@ static void sdl_window_setup(void) if ((window = SDL_CreateWindow(UI_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width * display_zoom, height * display_zoom , flags)) == NULL) panicf("%s", SDL_GetError()); - if ((sdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)) == NULL) + if ((sdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC)) == NULL) panicf("%s", SDL_GetError()); if ((gui_surface = SDL_CreateRGBSurface(0, width * display_zoom, height * display_zoom, depth, 0, 0, 0, 0)) == NULL)