hitiet ma8/ma9: add in keymaps for all plugins

Largely guesswork.

Change-Id: I8ab8d36de4bbdcf25dcf7d3442266bfb0a370b6f
This commit is contained in:
Solomon Peachy 2025-01-06 12:37:07 -05:00
parent 0b5f1b68e6
commit 8b01f939d8
49 changed files with 511 additions and 15 deletions

View file

@ -365,6 +365,14 @@ CONFIG_KEYPAD == SANSA_M200_PAD
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
#define QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == MA_PAD
#define QUIT BUTTON_BACK
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define SELECT BUTTON_PLAY
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#else
#error No keymap defined!
#endif
@ -1685,7 +1693,7 @@ static void error_newround(const char * message)
rb->splash(HZ*3,"Some error happened, so the current balls will be killed.");
rb->splashf(HZ*3,"The reason is: %s",message);
rb->splash(HZ*3,"Don't worry, it's my fault, you won't lose any life for this. :)");
newround();
newround();
}
static int brickmania_game_loop(void)
@ -2538,7 +2546,7 @@ static int brickmania_game_loop(void)
resume = true;
return 0;
break;
/* MI: added suicide button in case the ball gets stuck or
whatever */
case SUICIDE: