Get rid of stupid _backlight_* function names

_remote_backlight_* and _buttonlight_* are cleaned as well

Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
This commit is contained in:
Marcin Bukat 2015-01-09 00:22:40 +01:00 committed by Gerrit Rockbox
parent 2a3e1628a5
commit 89ba7e818c
148 changed files with 679 additions and 687 deletions

View file

@ -135,7 +135,7 @@ void clickwheel_int(void)
static int prev_keypost = BUTTON_NONE;
static int count = 0;
static int fast_mode = 0;
static long next_backlight_on = 0;
static long nextbacklight_hw_on = 0;
static unsigned long prev_usec[WHEEL_BASE_SENSITIVITY] = { 0 };
static unsigned long delta = 1ul << 24;
@ -166,11 +166,11 @@ void clickwheel_int(void)
velocity = 0;
}
if (TIME_AFTER(current_tick, next_backlight_on))
if (TIME_AFTER(current_tick, nextbacklight_hw_on))
{
/* Poke backlight to turn it on or maintain it no more often
* than every 1/4 second */
next_backlight_on = current_tick + HZ/4;
nextbacklight_hw_on = current_tick + HZ/4;
backlight_on();
#ifdef HAVE_BUTTON_LIGHT
buttonlight_on();
@ -209,7 +209,7 @@ void clickwheel_int(void)
velocity = v;
/* Ensure backlight never gets stuck for an extended period if tick
* wrapped such that next poke is very far ahead */
next_backlight_on = current_tick - 1;
nextbacklight_hw_on = current_tick - 1;
}
else
{