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usbaudio: triage panic from splash()
Do the check in gui_wps_show() to avoid calling splash() from anything other than the main thread Change-Id: Icc1c6f287d82dc6e73b7cae9c75c18be73b82d48
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2 changed files with 16 additions and 2 deletions
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@ -2984,11 +2984,14 @@ static void audio_on_track_changed(void)
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static void audio_start_playback(const struct audio_resume_info *resume_info,
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unsigned int flags)
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{
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/* NOTE: if USBAudio ever gets its own DSP channel, this block can go away! */
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/*
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* Refuse to start playback if usb audio is active. See gui_wps_show() for
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* a splash message to the user.
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* NOTE: if USBAudio ever gets its own DSP channel, this block can go away!
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*/
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#ifdef USB_ENABLE_AUDIO
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if (usb_audio_get_active())
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{
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splash(HZ*2, ID2P(LANG_USB_DAC_ACTIVE));
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queue_reply(&audio_queue, 0);
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return;
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}
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