xduoo_x3ii: Improvements in the meymappings!

* PREV/NEXT now swapped so they do what is expected in most contexts
 * List and setting context retains prior behavior
 * Enable the ADC that reads the headset remote and map the keys.
 * As ADC-based remote "events" arrive as press/release pairs,
   delay the button release.

Change-Id: I22d4eac3bfe1573b50eca795cf377bdafdeb5336
This commit is contained in:
Solomon Peachy 2021-03-10 19:03:00 -05:00
parent a87abdb28f
commit 87e37a4d48
6 changed files with 68 additions and 30 deletions

View file

@ -35,10 +35,10 @@
* Insert LAST_ITEM_IN_LIST at the end of each mapping * Insert LAST_ITEM_IN_LIST at the end of each mapping
*/ */
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
@ -145,10 +145,10 @@ static const struct button_mapping button_context_quickscreen[] = {
/** Settings - General Mappings **/ /** Settings - General Mappings **/
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },

View file

@ -35,10 +35,10 @@
* Insert LAST_ITEM_IN_LIST at the end of each mapping * Insert LAST_ITEM_IN_LIST at the end of each mapping
*/ */
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
@ -145,10 +145,10 @@ static const struct button_mapping button_context_quickscreen[] = {
/** Settings - General Mappings **/ /** Settings - General Mappings **/
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },

View file

@ -141,7 +141,7 @@ int xduoo_get_outputs(void){
#if defined(XDUOO_X20) #if defined(XDUOO_X20)
sysfs_get_int(sysfs_bal_switch, &status); sysfs_get_int(sysfs_bal_switch, &status);
if (status) ps = 3; // balance if (status) ps = 3; // balanced output
#endif #endif
xduoo_set_output(ps); xduoo_set_output(ps);
@ -159,7 +159,12 @@ void xduoo_set_output(int ps)
/* Output port switch */ /* Output port switch */
last_ps = ps; last_ps = ps;
alsa_controls_set_ints("Output Port Switch", 1, &last_ps); alsa_controls_set_ints("Output Port Switch", 1, &last_ps);
audiohw_set_volume(vol_l_hw, vol_r_hw); audiohw_set_volume(vol_l_hw, vol_r_hw);
#if defined(XDUOO_X3II)
/* Enable/disable headphone remote ADC */
sysfs_set_string("/sys/devices/platform/earpods_adc.0/earpods_adc/earpods_adc_sw", (ps == 2) ? "on" : "off");
#endif
} }
} }

View file

@ -19,7 +19,6 @@
* KIND, either express or implied. * KIND, either express or implied.
* *
****************************************************************************/ ****************************************************************************/
#include <poll.h> #include <poll.h>
#include <errno.h> #include <errno.h>
#include <unistd.h> #include <unistd.h>
@ -72,6 +71,11 @@ void button_close_device(void)
num_devices = 0; num_devices = 0;
} }
#ifdef BUTTON_DELAY_RELEASE
static int button_delay_release = 0;
static int delay_tick = 0;
#endif
int button_read_device(void) int button_read_device(void)
{ {
static int button_bitmap = 0; static int button_bitmap = 0;
@ -81,6 +85,15 @@ int button_read_device(void)
int wheel_ticks = 0; int wheel_ticks = 0;
#endif #endif
#ifdef BUTTON_DELAY_RELEASE
/* First de-assert delayed-release buttons */
if (button_delay_release && current_tick >= delay_tick)
{
button_bitmap &= ~button_delay_release;
button_delay_release = 0;
}
#endif
/* check if there are any events pending and process them */ /* check if there are any events pending and process them */
while(poll(poll_fds, num_devices, 0)) while(poll(poll_fds, num_devices, 0))
{ {
@ -92,17 +105,14 @@ int button_read_device(void)
int size = read(poll_fds[i].fd, &event, sizeof(event)); int size = read(poll_fds[i].fd, &event, sizeof(event));
if(size == (int)sizeof(event)) if(size == (int)sizeof(event))
{ {
int keycode = event.code; /* map linux event code to rockbox button bitmap */
int bmap = button_map(event.code);
/* event.value == 0x10000 means press /* event.value == 0x10000 means press
* event.value == 0 means release * event.value == 0 means release
*/ */
bool press = event.value ? true : false; if(event.value)
/* map linux event code to rockbox button bitmap */
if(press)
{ {
int bmap = button_map(keycode);
#ifdef HAVE_SCROLLWHEEL #ifdef HAVE_SCROLLWHEEL
/* Filter out wheel ticks */ /* Filter out wheel ticks */
if (bmap & BUTTON_SCROLL_BACK) if (bmap & BUTTON_SCROLL_BACK)
@ -110,19 +120,29 @@ int button_read_device(void)
else if (bmap & BUTTON_SCROLL_FWD) else if (bmap & BUTTON_SCROLL_FWD)
wheel_ticks++; wheel_ticks++;
bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD); bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
#endif
#ifdef BUTTON_DELAY_RELEASE
bmap &= ~BUTTON_DELAY_RELEASE;
#endif #endif
button_bitmap |= bmap; button_bitmap |= bmap;
} }
else else
{ {
int bmap = button_map(keycode); #ifdef BUTTON_DELAY_RELEASE
/* Delay the release of any requested buttons */
if (bmap & BUTTON_DELAY_RELEASE)
{
button_delay_release |= bmap & ~BUTTON_DELAY_RELEASE;
delay_tick = current_tick + HZ/20;
bmap = 0;
}
#endif
#ifdef HAVE_SCROLLWHEEL #ifdef HAVE_SCROLLWHEEL
/* Wheel gives us press+release back to back; ignore the release */ /* Wheel gives us press+release back to back; ignore the release */
bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD); bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
#endif #endif
button_bitmap &= ~bmap; button_bitmap &= ~bmap;
} }
} }
} }

View file

@ -36,6 +36,8 @@
#define BUTTON_MAIN (BUTTON_POWER | BUTTON_HOME | BUTTON_OPTION | BUTTON_PREV | \ #define BUTTON_MAIN (BUTTON_POWER | BUTTON_HOME | BUTTON_OPTION | BUTTON_PREV | \
BUTTON_NEXT | BUTTON_PLAY | BUTTON_VOL_UP | BUTTON_VOL_DOWN) BUTTON_NEXT | BUTTON_PLAY | BUTTON_VOL_UP | BUTTON_VOL_DOWN)
#define BUTTON_DELAY_RELEASE 0x00010000
/* Software power-off */ /* Software power-off */
#define POWEROFF_BUTTON BUTTON_POWER #define POWEROFF_BUTTON BUTTON_POWER
#define POWEROFF_COUNT 25 #define POWEROFF_COUNT 25

View file

@ -37,10 +37,10 @@ int button_map(int keycode)
return BUTTON_OPTION; return BUTTON_OPTION;
case KEY_UP: case KEY_UP:
return BUTTON_PREV; return BUTTON_NEXT;
case KEY_DOWN: case KEY_DOWN:
return BUTTON_NEXT; return BUTTON_PREV;
case KEY_ENTER: case KEY_ENTER:
return BUTTON_PLAY; return BUTTON_PLAY;
@ -54,6 +54,17 @@ int button_map(int keycode)
case KEY_POWER: case KEY_POWER:
return BUTTON_POWER; return BUTTON_POWER;
#if defined(XDUOO_X3II) /* Headphone remote */
case KEY_NEXTSONG:
return (BUTTON_NEXT | BUTTON_DELAY_RELEASE);
case KEY_PLAYPAUSE:
return (BUTTON_PLAY | BUTTON_DELAY_RELEASE);
case KEY_PREVIOUSSONG:
return (BUTTON_PREV | BUTTON_DELAY_RELEASE);
#endif
default: default:
return 0; return 0;
} }