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xduoo_x3ii: Improvements in the meymappings!
* PREV/NEXT now swapped so they do what is expected in most contexts * List and setting context retains prior behavior * Enable the ADC that reads the headset remote and map the keys. * As ADC-based remote "events" arrive as press/release pairs, delay the button release. Change-Id: I22d4eac3bfe1573b50eca795cf377bdafdeb5336
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a87abdb28f
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6 changed files with 68 additions and 30 deletions
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@ -35,10 +35,10 @@
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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*/
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static const struct button_mapping button_context_standard[] = {
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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@ -145,10 +145,10 @@ static const struct button_mapping button_context_quickscreen[] = {
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/** Settings - General Mappings **/
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/** Settings - General Mappings **/
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static const struct button_mapping button_context_settings[] = {
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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@ -35,10 +35,10 @@
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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*/
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static const struct button_mapping button_context_standard[] = {
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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@ -145,10 +145,10 @@ static const struct button_mapping button_context_quickscreen[] = {
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/** Settings - General Mappings **/
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/** Settings - General Mappings **/
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static const struct button_mapping button_context_settings[] = {
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, /* Backwards! */
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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@ -141,7 +141,7 @@ int xduoo_get_outputs(void){
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#if defined(XDUOO_X20)
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#if defined(XDUOO_X20)
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sysfs_get_int(sysfs_bal_switch, &status);
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sysfs_get_int(sysfs_bal_switch, &status);
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if (status) ps = 3; // balance
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if (status) ps = 3; // balanced output
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#endif
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#endif
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xduoo_set_output(ps);
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xduoo_set_output(ps);
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@ -159,7 +159,12 @@ void xduoo_set_output(int ps)
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/* Output port switch */
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/* Output port switch */
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last_ps = ps;
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last_ps = ps;
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alsa_controls_set_ints("Output Port Switch", 1, &last_ps);
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alsa_controls_set_ints("Output Port Switch", 1, &last_ps);
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audiohw_set_volume(vol_l_hw, vol_r_hw);
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audiohw_set_volume(vol_l_hw, vol_r_hw);
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#if defined(XDUOO_X3II)
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/* Enable/disable headphone remote ADC */
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sysfs_set_string("/sys/devices/platform/earpods_adc.0/earpods_adc/earpods_adc_sw", (ps == 2) ? "on" : "off");
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#endif
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}
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}
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}
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}
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@ -19,7 +19,6 @@
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* KIND, either express or implied.
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* KIND, either express or implied.
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*
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*
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****************************************************************************/
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****************************************************************************/
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#include <poll.h>
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#include <poll.h>
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#include <errno.h>
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#include <errno.h>
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#include <unistd.h>
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#include <unistd.h>
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@ -72,6 +71,11 @@ void button_close_device(void)
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num_devices = 0;
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num_devices = 0;
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}
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}
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#ifdef BUTTON_DELAY_RELEASE
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static int button_delay_release = 0;
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static int delay_tick = 0;
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#endif
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int button_read_device(void)
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int button_read_device(void)
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{
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{
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static int button_bitmap = 0;
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static int button_bitmap = 0;
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@ -81,6 +85,15 @@ int button_read_device(void)
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int wheel_ticks = 0;
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int wheel_ticks = 0;
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#endif
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#endif
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#ifdef BUTTON_DELAY_RELEASE
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/* First de-assert delayed-release buttons */
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if (button_delay_release && current_tick >= delay_tick)
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{
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button_bitmap &= ~button_delay_release;
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button_delay_release = 0;
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}
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#endif
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/* check if there are any events pending and process them */
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/* check if there are any events pending and process them */
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while(poll(poll_fds, num_devices, 0))
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while(poll(poll_fds, num_devices, 0))
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{
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{
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@ -92,17 +105,14 @@ int button_read_device(void)
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int size = read(poll_fds[i].fd, &event, sizeof(event));
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int size = read(poll_fds[i].fd, &event, sizeof(event));
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if(size == (int)sizeof(event))
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if(size == (int)sizeof(event))
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{
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{
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int keycode = event.code;
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/* map linux event code to rockbox button bitmap */
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int bmap = button_map(event.code);
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/* event.value == 0x10000 means press
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/* event.value == 0x10000 means press
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* event.value == 0 means release
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* event.value == 0 means release
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*/
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*/
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bool press = event.value ? true : false;
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if(event.value)
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/* map linux event code to rockbox button bitmap */
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if(press)
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{
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{
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int bmap = button_map(keycode);
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#ifdef HAVE_SCROLLWHEEL
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#ifdef HAVE_SCROLLWHEEL
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/* Filter out wheel ticks */
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/* Filter out wheel ticks */
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if (bmap & BUTTON_SCROLL_BACK)
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if (bmap & BUTTON_SCROLL_BACK)
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@ -110,19 +120,29 @@ int button_read_device(void)
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else if (bmap & BUTTON_SCROLL_FWD)
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else if (bmap & BUTTON_SCROLL_FWD)
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wheel_ticks++;
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wheel_ticks++;
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bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
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bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
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#endif
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#ifdef BUTTON_DELAY_RELEASE
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bmap &= ~BUTTON_DELAY_RELEASE;
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#endif
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#endif
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button_bitmap |= bmap;
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button_bitmap |= bmap;
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}
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}
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else
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else
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{
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{
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int bmap = button_map(keycode);
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#ifdef BUTTON_DELAY_RELEASE
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/* Delay the release of any requested buttons */
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if (bmap & BUTTON_DELAY_RELEASE)
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{
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button_delay_release |= bmap & ~BUTTON_DELAY_RELEASE;
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delay_tick = current_tick + HZ/20;
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bmap = 0;
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}
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#endif
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#ifdef HAVE_SCROLLWHEEL
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#ifdef HAVE_SCROLLWHEEL
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/* Wheel gives us press+release back to back; ignore the release */
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/* Wheel gives us press+release back to back; ignore the release */
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bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
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bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
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#endif
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#endif
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button_bitmap &= ~bmap;
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button_bitmap &= ~bmap;
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}
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}
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}
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}
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}
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}
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#define BUTTON_MAIN (BUTTON_POWER | BUTTON_HOME | BUTTON_OPTION | BUTTON_PREV | \
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#define BUTTON_MAIN (BUTTON_POWER | BUTTON_HOME | BUTTON_OPTION | BUTTON_PREV | \
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BUTTON_NEXT | BUTTON_PLAY | BUTTON_VOL_UP | BUTTON_VOL_DOWN)
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BUTTON_NEXT | BUTTON_PLAY | BUTTON_VOL_UP | BUTTON_VOL_DOWN)
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#define BUTTON_DELAY_RELEASE 0x00010000
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/* Software power-off */
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/* Software power-off */
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#define POWEROFF_BUTTON BUTTON_POWER
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#define POWEROFF_BUTTON BUTTON_POWER
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#define POWEROFF_COUNT 25
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#define POWEROFF_COUNT 25
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return BUTTON_OPTION;
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return BUTTON_OPTION;
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case KEY_UP:
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case KEY_UP:
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return BUTTON_PREV;
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return BUTTON_NEXT;
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case KEY_DOWN:
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case KEY_DOWN:
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return BUTTON_NEXT;
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return BUTTON_PREV;
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case KEY_ENTER:
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case KEY_ENTER:
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return BUTTON_PLAY;
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return BUTTON_PLAY;
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case KEY_POWER:
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case KEY_POWER:
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return BUTTON_POWER;
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return BUTTON_POWER;
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#if defined(XDUOO_X3II) /* Headphone remote */
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case KEY_NEXTSONG:
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return (BUTTON_NEXT | BUTTON_DELAY_RELEASE);
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case KEY_PLAYPAUSE:
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return (BUTTON_PLAY | BUTTON_DELAY_RELEASE);
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case KEY_PREVIOUSSONG:
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return (BUTTON_PREV | BUTTON_DELAY_RELEASE);
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#endif
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default:
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default:
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return 0;
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return 0;
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}
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}
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