fuzeplus: update plugins keymaps (FS#12405)

Signed-off-by: Amaury Pouly <amaury.pouly@gmail.com>

Change-Id: Ib94cec07c80892eb50471c87b83e2701911ea0d7
This commit is contained in:
Jean-Louis Biasini 2012-01-15 02:28:10 +01:00 committed by Amaury Pouly
parent 35ba39e57f
commit 7f26a10d31
19 changed files with 57 additions and 100 deletions

View file

@ -459,10 +459,8 @@ enum {
#define BJACK_DOUBLE_NAME "BACK" #define BJACK_DOUBLE_NAME "BACK"
#define BJACK_SELECT BUTTON_SELECT #define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER #define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_BOTTOMRIGHT #define BJACK_STAY BUTTON_PLAYPAUSE
#define BJACK_MIN BUTTON_BOTTOMLEFT #define BJACK_DOUBLEDOWN BUTTON_BACK
#define BJACK_STAY BUTTON_BACK
#define BJACK_DOUBLEDOWN BUTTON_PLAYPAUSE
#define BJACK_UP BUTTON_UP #define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN #define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT #define BJACK_RIGHT BUTTON_RIGHT

View file

@ -402,10 +402,9 @@
#define CB_DOWN BUTTON_DOWN #define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT #define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT #define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_PLAYPAUSE | BUTTON_REPEAT) #define CB_PLAY BUTTON_PLAYPAUSE
#define CB_LEVEL BUTTON_BOTTOMRIGHT #define CB_LEVEL BUTTON_BACK
#define CB_RESTART (BUTTON_BACK | BUTTON_REPEAT) #define CB_MENU (BUTTON_PLAYPAUSE | BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define CB_SELECT BUTTON_SELECT #define CB_SELECT BUTTON_SELECT

View file

@ -190,10 +190,10 @@
#define CLIX_BUTTON_QUIT BUTTON_POWER #define CLIX_BUTTON_QUIT BUTTON_POWER
#define CLIX_BUTTON_UP BUTTON_UP #define CLIX_BUTTON_UP BUTTON_UP
#define CLIX_BUTTON_DOWN BUTTON_DOWN #define CLIX_BUTTON_DOWN BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD BUTTON_BACK
#define CLIX_BUTTON_SCROLL_BACK BUTTON_PLAYPAUSE
#define CLIX_BUTTON_LEFT BUTTON_LEFT #define CLIX_BUTTON_LEFT BUTTON_LEFT
#define CLIX_BUTTON_RIGHT BUTTON_RIGHT #define CLIX_BUTTON_RIGHT BUTTON_RIGHT
#define CLIX_BUTTON_SCROLL_FWD BUTTON_BOTTOMRIGHT
#define CLIX_BUTTON_SCROLL_BACK BUTTON_BOTTOMLEFT
#define CLIX_BUTTON_CLICK BUTTON_SELECT #define CLIX_BUTTON_CLICK BUTTON_SELECT
#else #else

View file

@ -168,7 +168,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_PLAY #define DOOMBUTTON_SHOOT BUTTON_PLAY
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_OPEN BUTTON_MENU #define DOOMBUTTON_OPEN BUTTON_MENU
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -179,7 +178,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_REC #define DOOMBUTTON_WEAPON BUTTON_REC
#elif CONFIG_KEYPAD == IRIVER_H10_PAD #elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define DOOMBUTTON_UP BUTTON_SCROLL_UP #define DOOMBUTTON_UP BUTTON_SCROLL_UP
#define DOOMBUTTON_DOWN BUTTON_SCROLL_DOWN #define DOOMBUTTON_DOWN BUTTON_SCROLL_DOWN
@ -190,7 +188,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_REW #define DOOMBUTTON_ENTER BUTTON_REW
#define DOOMBUTTON_WEAPON BUTTON_FF #define DOOMBUTTON_WEAPON BUTTON_FF
#elif CONFIG_KEYPAD == SANSA_E200_PAD #elif CONFIG_KEYPAD == SANSA_E200_PAD
#define DOOMBUTTON_SCROLLWHEEL #define DOOMBUTTON_SCROLLWHEEL
#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK #define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
@ -204,7 +201,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW #define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define DOOMBUTTON_SCROLLWHEEL #define DOOMBUTTON_SCROLLWHEEL
#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK #define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
@ -218,7 +214,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_HOME #define DOOMBUTTON_ESC BUTTON_HOME
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW #define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
#elif CONFIG_KEYPAD == SANSA_C200_PAD #elif CONFIG_KEYPAD == SANSA_C200_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -229,7 +224,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP #define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -240,7 +234,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP #define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == GIGABEAT_PAD #elif CONFIG_KEYPAD == GIGABEAT_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -252,7 +245,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP #define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -264,7 +256,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP #define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == MROBE500_PAD #elif CONFIG_KEYPAD == MROBE500_PAD
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_UP BUTTON_RC_PLAY #define DOOMBUTTON_UP BUTTON_RC_PLAY
@ -275,7 +266,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_RC_VOL_UP #define DOOMBUTTON_SHOOT BUTTON_RC_VOL_UP
#define DOOMBUTTON_ENTER BUTTON_RC_MODE #define DOOMBUTTON_ENTER BUTTON_RC_MODE
#define DOOMBUTTON_WEAPON BUTTON_RC_HEART #define DOOMBUTTON_WEAPON BUTTON_RC_HEART
#elif CONFIG_KEYPAD == IRIVER_H100_PAD || \ #elif CONFIG_KEYPAD == IRIVER_H100_PAD || \
CONFIG_KEYPAD == IRIVER_H300_PAD CONFIG_KEYPAD == IRIVER_H300_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
@ -287,7 +277,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_OFF #define DOOMBUTTON_ESC BUTTON_OFF
#define DOOMBUTTON_ENTER BUTTON_SELECT #define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_ON #define DOOMBUTTON_WEAPON BUTTON_ON
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define DOOMBUTTON_ESC BUTTON_RC_REC #define DOOMBUTTON_ESC BUTTON_RC_REC
#define DOOMBUTTON_UP BUTTON_RC_VOL_UP #define DOOMBUTTON_UP BUTTON_RC_VOL_UP
@ -298,13 +287,11 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_RC_MODE #define DOOMBUTTON_SHOOT BUTTON_RC_MODE
#define DOOMBUTTON_ENTER BUTTON_RC_PLAY #define DOOMBUTTON_ENTER BUTTON_RC_PLAY
#define DOOMBUTTON_WEAPON BUTTON_RC_MENU #define DOOMBUTTON_WEAPON BUTTON_RC_MENU
#elif CONFIG_KEYPAD == COWON_D2_PAD #elif CONFIG_KEYPAD == COWON_D2_PAD
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_SHOOT BUTTON_PLUS #define DOOMBUTTON_SHOOT BUTTON_PLUS
#define DOOMBUTTON_WEAPON BUTTON_MINUS #define DOOMBUTTON_WEAPON BUTTON_MINUS
#define DOOMBUTTON_MAP BUTTON_MENU #define DOOMBUTTON_MAP BUTTON_MENU
#elif CONFIG_KEYPAD == MROBE100_PAD #elif CONFIG_KEYPAD == MROBE100_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -315,7 +302,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_MENU #define DOOMBUTTON_ENTER BUTTON_MENU
#define DOOMBUTTON_WEAPON BUTTON_DISPLAY #define DOOMBUTTON_WEAPON BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO67_PAD #elif CONFIG_KEYPAD == IAUDIO67_PAD
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_UP BUTTON_STOP #define DOOMBUTTON_UP BUTTON_STOP
@ -325,7 +311,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_VOLUP #define DOOMBUTTON_SHOOT BUTTON_VOLUP
#define DOOMBUTTON_OPEN BUTTON_VOLDOWN #define DOOMBUTTON_OPEN BUTTON_VOLDOWN
#define DOOMBUTTON_ENTER BUTTON_MENU #define DOOMBUTTON_ENTER BUTTON_MENU
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -337,7 +322,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY #define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_MENU #define DOOMBUTTON_WEAPON BUTTON_MENU
#define DOOMBUTTON_MAP BUTTON_CUSTOM #define DOOMBUTTON_MAP BUTTON_CUSTOM
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -349,7 +333,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_VIEW #define DOOMBUTTON_ENTER BUTTON_VIEW
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP #define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -361,7 +344,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY #define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP #define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -373,16 +355,13 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_LEFT #define DOOMBUTTON_ENTER BUTTON_LEFT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP #define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == ONDAVX747_PAD #elif CONFIG_KEYPAD == ONDAVX747_PAD
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_SHOOT BUTTON_VOL_UP #define DOOMBUTTON_SHOOT BUTTON_VOL_UP
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_MENU #define DOOMBUTTON_MAP BUTTON_MENU
#elif CONFIG_KEYPAD == ONDAVX777_PAD #elif CONFIG_KEYPAD == ONDAVX777_PAD
#define DOOMBUTTON_ESC BUTTON_POWER #define DOOMBUTTON_ESC BUTTON_POWER
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -394,7 +373,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_RIGHT) #define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_RIGHT)
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_UP) #define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_UP)
#define DOOMBUTTON_MAP (BUTTON_PLAY|BUTTON_DOWN) #define DOOMBUTTON_MAP (BUTTON_PLAY|BUTTON_DOWN)
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define DOOMBUTTON_UP BUTTON_OK #define DOOMBUTTON_UP BUTTON_OK
#define DOOMBUTTON_DOWN BUTTON_CANCEL #define DOOMBUTTON_DOWN BUTTON_CANCEL
@ -405,7 +383,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC #define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER BUTTON_POWER #define DOOMBUTTON_ENTER BUTTON_POWER
#define DOOMBUTTON_WEAPON BUTTON_PLAY #define DOOMBUTTON_WEAPON BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD200_PAD #elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define DOOMBUTTON_UP BUTTON_REW #define DOOMBUTTON_UP BUTTON_REW
#define DOOMBUTTON_DOWN BUTTON_FF #define DOOMBUTTON_DOWN BUTTON_FF
@ -416,7 +393,6 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC #define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER BUTTON_PLAY #define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT) #define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == MPIO_HD300_PAD #elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
@ -427,20 +403,16 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC #define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER BUTTON_PLAY #define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT) #define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN
#define DOOMBUTTON_LEFT BUTTON_LEFT #define DOOMBUTTON_LEFT BUTTON_LEFT
#define DOOMBUTTON_RIGHT BUTTON_RIGHT #define DOOMBUTTON_RIGHT BUTTON_RIGHT
#define DOOMBUTTON_OPEN BUTTON_PLAYPAUSE
#define DOOMBUTTON_QUIT BUTTON_POWER
#define DOOMBUTTON_ESC BUTTON_BACK
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_SHOOT BUTTON_SELECT #define DOOMBUTTON_SHOOT BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_BOTTOMLEFT #define DOOMBUTTON_OPEN BUTTON_PLAYPAUSE
#define DOOMBUTTON_MAP BUTTON_BOTTOMRIGHT #define DOOMBUTTON_ESC BUTTON_BACK
#define DOOMBUTTON_ENTER (BUTTON_PLAYPAUSE|BUTTON_REPEAT)
#define DOOMBUTTON_WEAPON (BUTTON_SELECT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define DOOMBUTTON_UP BUTTON_UP #define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN #define DOOMBUTTON_DOWN BUTTON_DOWN

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@ -365,7 +365,7 @@
#define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_PLAYPAUSE #define FLIPIT_SHUFFLE BUTTON_PLAYPAUSE
#define FLIPIT_SOLVE BUTTON_BACK #define FLIPIT_SOLVE BUTTON_BACK
#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMLEFT #define FLIPIT_STEP_BY_STEP (BUTTON_BACK|BUTTON_PLAYPAUSE)
#define FLIPIT_TOGGLE BUTTON_SELECT #define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD

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@ -359,12 +359,10 @@
#define GBN_BUTTON_DOWN BUTTON_DOWN #define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT #define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT #define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT BUTTON_BACK #define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_PLAYPAUSE #define GBN_BUTTON_ADVANCE BUTTON_PLAYPAUSE
#define GBN_BUTTON_CONTEXT BUTTON_BOTTOMLEFT #define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_NEXT_VAR BUTTON_BOTTOMRIGHT #define GBN_BUTTON_MENU BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD) #elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define GBN_BUTTON_UP BUTTON_UP #define GBN_BUTTON_UP BUTTON_UP

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@ -311,9 +311,9 @@ CONFIG_KEYPAD == MROBE500_PAD
#define JEWELS_UP BUTTON_UP #define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN #define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_SELECT BUTTON_SELECT #define JEWELS_SELECT BUTTON_SELECT
#define JEWELS_CANCEL BUTTON_POWER #define JEWELS_CANCEL BUTTON_BACK
#define HK_SELECT "SELECT" #define HK_SELECT "SELECT"
#define HK_CANCEL "POWER" #define HK_CANCEL "BACK"
#else #else
#error No keymap defined! #error No keymap defined!

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@ -403,7 +403,7 @@ const struct button_mapping pla_main_ctx[] =
{PLA_SELECT_REPEAT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE}, {PLA_SELECT_REPEAT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE},
#elif (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD) #elif (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD)
{PLA_CANCEL, BUTTON_BACK, BUTTON_NONE}, {PLA_CANCEL, BUTTON_BACK, BUTTON_NONE},
{PLA_EXIT, BUTTON_POWER, BUTTON_NONE}, {PLA_EXIT, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE},
{PLA_SELECT, BUTTON_SELECT, BUTTON_NONE}, {PLA_SELECT, BUTTON_SELECT, BUTTON_NONE},
{PLA_SELECT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, {PLA_SELECT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{PLA_SELECT_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE}, {PLA_SELECT_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},

View file

@ -295,12 +295,10 @@ CONFIG_KEYPAD == MROBE500_PAD
# define MINESWP_QUIT BUTTON_POWER # define MINESWP_QUIT BUTTON_POWER
# define MINESWP_TOGGLE BUTTON_SELECT # define MINESWP_TOGGLE BUTTON_SELECT
# define MINESWP_DISCOVER BUTTON_PLAYPAUSE # define MINESWP_DISCOVER BUTTON_PLAYPAUSE
# define MINESWP_NEXT BUTTON_BOTTOMRIGHT
# define MINESWP_PREV BUTTON_BOTTOMLEFT
# define MINESWP_INFO BUTTON_BACK # define MINESWP_INFO BUTTON_BACK
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD) #elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
# define MINESWP_SCROLLWHEEL # define MINESWP_SCROLLWHEEL
# define MINESWP_LEFT BUTTON_LEFT # define MINESWP_LEFT BUTTON_LEFT
# define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_RIGHT BUTTON_RIGHT

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@ -250,7 +250,7 @@
#define PACMAN_LEFT BUTTON_LEFT #define PACMAN_LEFT BUTTON_LEFT
#define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_RIGHT BUTTON_RIGHT
#define PACMAN_1UP BUTTON_SELECT #define PACMAN_1UP BUTTON_SELECT
#define PACMAN_2UP BUTTON_BOTTOMRIGHT #define PACMAN_2UP BUTTON_BACK
#define PACMAN_COIN BUTTON_PLAYPAUSE #define PACMAN_COIN BUTTON_PLAYPAUSE
#define PACMAN_MENU BUTTON_POWER #define PACMAN_MENU BUTTON_POWER

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@ -239,11 +239,10 @@ CONFIG_KEYPAD == MROBE500_PAD
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define PONG_QUIT BUTTON_POWER #define PONG_QUIT BUTTON_POWER
#define PONG_LEFT_UP BUTTON_BACK #define PONG_LEFT_UP BUTTON_LEFT
#define PONG_LEFT_DOWN BUTTON_BOTTOMLEFT #define PONG_LEFT_DOWN BUTTON_DOWN
#define PONG_RIGHT_UP BUTTON_PLAYPAUSE #define PONG_RIGHT_UP BUTTON_UP
#define PONG_RIGHT_DOWN BUTTON_BOTTOMRIGHT #define PONG_RIGHT_DOWN BUTTON_RIGHT
#define PONG_PAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD) #elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define PONG_QUIT BUTTON_BACK #define PONG_QUIT BUTTON_BACK

View file

@ -360,18 +360,14 @@
#define ROCKBLOX_RESTART BUTTON_REC #define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define ROCKBLOX_OFF_PRE BUTTON_POWER #define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_OFF BUTTON_POWER|BUTTON_REL #define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT #define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT #define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_SELECT
#define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_DOWN #define ROCKBLOX_DROP BUTTON_PLAYPAUSE
#define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL #define ROCKBLOX_RESTART BUTTON_BACK
#define ROCKBLOX_RESTART BUTTON_BACK|BUTTON_REPEAT
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP
#define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_OFF BUTTON_POWER

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@ -252,8 +252,8 @@ CONFIG_KEYPAD == MROBE500_PAD
#define PUZZLE_RIGHT BUTTON_RIGHT #define PUZZLE_RIGHT BUTTON_RIGHT
#define PUZZLE_UP BUTTON_UP #define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN #define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_PLAYPAUSE|BUTTON_REPEAT #define PUZZLE_SHUFFLE BUTTON_PLAYPAUSE
#define PUZZLE_PICTURE BUTTON_SELECT|BUTTON_REPEAT #define PUZZLE_PICTURE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define PUZZLE_QUIT BUTTON_POWER #define PUZZLE_QUIT BUTTON_POWER

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@ -345,7 +345,7 @@ CONFIG_KEYPAD == MROBE500_PAD
#define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER #define SNAKE2_QUIT BUTTON_POWER
#define SNAKE2_PLAYPAUSE BUTTON_PLAYPAUSE #define SNAKE2_PLAYPAUSE BUTTON_PLAYPAUSE
#define SNAKE2_PLAYPAUSE_TEXT "Play-Pause" #define SNAKE2_PLAYPAUSE_TEXT "Play/Pause"
#else #else
#error No keymap defined! #error No keymap defined!

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@ -501,13 +501,11 @@
#define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP #define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_MENU BUTTON_SELECT
#define SOKOBAN_UNDO_PRE BUTTON_BOTTOMLEFT #define SOKOBAN_UNDO (BUTTON_BACK|BUTTON_SELECT)
#define SOKOBAN_UNDO (BUTTON_BOTTOMLEFT|BUTTON_REL) #define SOKOBAN_REDO (BUTTON_PLAYPAUSE|BUTTON_SELECT)
#define SOKOBAN_REDO_PRE BUTTON_BOTTOMRIGHT
#define SOKOBAN_REDO (BUTTON_BOTTOMRIGHT|BUTTON_REL)
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAYPAUSE #define SOKOBAN_PAUSE BUTTON_PLAYPAUSE
#define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT) #define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT)

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@ -511,18 +511,20 @@ CONFIG_KEYPAD == MROBE500_PAD
# define SOL_QUIT BUTTON_POWER # define SOL_QUIT BUTTON_POWER
# define SOL_UP BUTTON_UP # define SOL_UP BUTTON_UP
# define SOL_DOWN BUTTON_DOWN # define SOL_DOWN BUTTON_DOWN
# define SOL_LEFT BUTTON_LEFT # define SOL_LEFT BUTTON_VOL_UP
# define SOL_RIGHT BUTTON_RIGHT # define SOL_RIGHT BUTTON_VOL_DOWN
# define SOL_MOVE BUTTON_SELECT # define SOL_MOVE (BUTTON_SELECT|BUTTON_REL)
# define SOL_DRAW BUTTON_BACK # define SOL_DRAW (BUTTON_PLAYPAUSE|BUTTON_REL)
# define SOL_REM2CUR BUTTON_BOTTOMLEFT # define SOL_REM2CUR BUTTON_LEFT
# define SOL_CUR2STACK BUTTON_PLAYPAUSE|BUTTON_REL # define SOL_CUR2STACK_PRE (BUTTON_RIGHT | BUTTON_REPEAT)
# define SOL_REM2STACK BUTTON_PLAYPAUSE|BUTTON_REPEAT # define SOL_CUR2STACK BUTTON_RIGHT
# define HK_MOVE "SELECT" # define SOL_REM2STACK (BUTTON_LEFT|BUTTON_REPEAT)
# define HK_DRAW "BACK" # define SOL_REM2STACK_PRE BUTTON_LEFT
# define HK_REM2CUR "BOTTOM-LEFT" # define HK_MOVE "SHORT SELECT"
# define HK_CUR2STACK "PLAY-PAUSE" # define HK_DRAW "SHORT PLAYPAUSE"
# define HK_REM2STACK "BOTTOM-RIGHT" # define HK_REM2CUR "LEFT"
# define HK_CUR2STACK "DOUBLE SELECT"
# define HK_REM2STACK "LEFT"
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD) #elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
# define SOL_QUIT BUTTON_POWER # define SOL_QUIT BUTTON_POWER

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@ -263,7 +263,7 @@
#define AST_PAUSE BUTTON_PLAYPAUSE #define AST_PAUSE BUTTON_PLAYPAUSE
#define AST_QUIT BUTTON_POWER #define AST_QUIT BUTTON_POWER
#define AST_THRUST BUTTON_UP #define AST_THRUST BUTTON_UP
#define AST_HYPERSPACE BUTTON_BACK #define AST_HYPERSPACE BUTTON_DOWN
#define AST_LEFT BUTTON_LEFT #define AST_LEFT BUTTON_LEFT
#define AST_RIGHT BUTTON_RIGHT #define AST_RIGHT BUTTON_RIGHT
#define AST_FIRE BUTTON_SELECT #define AST_FIRE BUTTON_SELECT

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@ -453,7 +453,7 @@
#define STAR_RIGHT BUTTON_RIGHT #define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP #define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN #define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_PLAYPAUSE #define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP BUTTON_VOL_UP #define STAR_LEVEL_UP BUTTON_VOL_UP
#define STAR_LEVEL_DOWN BUTTON_VOL_DOWN #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
#define STAR_LEVEL_REPEAT (BUTTON_BACK | BUTTON_REPEAT) #define STAR_LEVEL_REPEAT (BUTTON_BACK | BUTTON_REPEAT)

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@ -310,16 +310,13 @@
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY #define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_BACK #define SUDOKU_BUTTON_MENU BUTTON_BACK
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT #define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_TOGGLE BUTTON_UP
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_BOTTOMLEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE #define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_BOTTOMRIGHT
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD) #elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_QUIT BUTTON_POWER