[FUZE+] Rockblox plugin slight keymaps update

1) slight keymaps update
Remove mapping of BUTTON_BACK reseting game to avoid pressing it
involuntary.
Direct mapping of BUTTON_POWER to go into menu.
2) manual updated
Change-Id: I28875104c4a4058216532b9aa12bb2defabcca6d
Reviewed-on: http://gerrit.rockbox.org/352
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This commit is contained in:
Jean-Louis Biasini 2012-11-21 01:51:15 +02:00 committed by Amaury Pouly
parent c96f580d63
commit 7c488f5053
2 changed files with 18 additions and 20 deletions

View file

@ -360,8 +360,7 @@
#define ROCKBLOX_RESTART BUTTON_REC #define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define ROCKBLOX_OFF_PRE BUTTON_POWER #define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_OFF BUTTON_POWER|BUTTON_REL
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT #define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT #define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
#define ROCKBLOX_DOWN BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_SELECT
@ -369,7 +368,6 @@
#define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_DOWN #define ROCKBLOX_DROP_PRE BUTTON_DOWN
#define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL #define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL
#define ROCKBLOX_RESTART BUTTON_BACK|BUTTON_REPEAT
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP
#define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN

View file

@ -8,6 +8,7 @@ gain points. For every ten lines completed, the game level increases, making
the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
\begin{btnmap} \begin{btnmap}
\nopt{SANSA_FUZEPLUS_PAD}{
\opt{RECORDER_PAD}{\ButtonFOne} \opt{RECORDER_PAD}{\ButtonFOne}
\opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
@ -19,12 +20,11 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{MROBE100_PAD}{\ButtonDisplay} \opt{MROBE100_PAD}{\ButtonDisplay}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
\opt{COWON_D2_PAD}{\ButtonMenu} \opt{COWON_D2_PAD}{\ButtonMenu}
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonBack}
\opt{PBELL_VIBE500_PAD}{\ButtonCancel} \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
\opt{MPIO_HD300_PAD}{\ButtonRec} \opt{MPIO_HD300_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Restart game\\ & Restart game\\
}
\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%