Commit work started in FS#12153 to put timing/position information in PCM

buffer chunks.

* Samples and position indication is closely associated with audio data
  instead of compensating by a latency constant. Alleviates problems with
  using the elapsed as a track indicator where it could be off by several
  steps.

* Timing is accurate throughout track even if resampling for pitch shift,
  whereas before it updated during transition latency at the normal 1:1 rate.

* Simpler PCM buffer with a constant chunk size, no linked lists.

In converting crossfade, a minor change was made to not change the WPS until
the fade-in of the incoming track, whereas before it would change upon the
start of the fade-out of the outgoing track possibly having the WPS change
with far too much lead time.

Codec changes are to set elapsed times *before* writing next PCM frame because
 time and position data last set are saved in the next committed PCM chunk. 


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30366 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2011-08-28 07:45:35 +00:00
parent 463b3ed8b2
commit 7ad2cad173
32 changed files with 969 additions and 830 deletions

View file

@ -77,9 +77,10 @@ struct codec_load_info
static int codec_type = AFMT_UNKNOWN; /* Codec type (C,A-) */
/* Private interfaces to main playback control */
extern void audio_codec_update_elapsed(unsigned long value);
extern void audio_codec_update_offset(size_t value);
extern void audio_queue_post(long id, intptr_t data);
extern void audio_codec_update_elapsed(unsigned long elapsed);
extern void audio_codec_update_offset(size_t offset);
extern void audio_codec_complete(int status);
extern void audio_codec_seek_complete(void);
extern struct codec_api ci; /* from codecs.c */
/* Codec thread */
@ -251,7 +252,7 @@ static void codec_pcmbuf_insert_callback(
if (out_count <= 0)
return;
pcmbuf_write_complete(out_count);
pcmbuf_write_complete(out_count, ci.id3->elapsed, ci.id3->offset);
count -= inp_count;
}
@ -334,9 +335,11 @@ static void codec_seek_complete_callback(void)
/* Clear DSP */
dsp_configure(ci.dsp, DSP_FLUSH, 0);
/* Sync position */
audio_codec_update_offset(ci.curpos);
/* Post notification to audio thread */
LOGFQUEUE("audio > Q_AUDIO_CODEC_SEEK_COMPLETE");
audio_queue_post(Q_AUDIO_CODEC_SEEK_COMPLETE, 0);
audio_codec_seek_complete();
/* Wait for urgent or go message */
do
@ -521,8 +524,7 @@ static void run_codec(void)
/* Notify audio that we're done for better or worse - advise of the
status */
LOGFQUEUE("codec > audio Q_AUDIO_CODEC_COMPLETE: %d", status);
audio_queue_post(Q_AUDIO_CODEC_COMPLETE, status);
audio_codec_complete(status);
}
}