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SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287 Differences from the above patches: * Removed all MacOS-specific stuff * Removed support for SDL1 entirely * Properly implement mousewheel support * Bumped up minimum stack size for sigalstack threading * Check for overflow before enqueing scrollwheel events Tested on: * sdl application (Linux) * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze * Simulator (i686, Windows) -- xduoox3 * Simulator (arm64, Linux) Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
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parent
d13029ebdd
commit
7927423e34
49 changed files with 709 additions and 717 deletions
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@ -29,30 +29,30 @@ int key_to_button(int keyboard_button)
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_KP_4:
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case SDLK_UP:
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new_btn = BUTTON_PREV;
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break;
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case SDLK_KP1:
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case SDLK_KP_1:
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case SDLK_DOWN:
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new_btn = BUTTON_NEXT;
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break;
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case SDLK_KP3:
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case SDLK_KP_3:
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case SDLK_KP_ENTER:
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case SDLK_SPACE:
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case SDLK_RETURN:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP5:
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case SDLK_KP_5:
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case SDLK_END:
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case SDLK_BACKSPACE:
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new_btn = BUTTON_OPTION;
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break;
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case SDLK_KP7:
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case SDLK_KP_7:
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP9:
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case SDLK_KP_9:
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case SDLK_HOME:
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new_btn = BUTTON_HOME;
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break;
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@ -69,12 +69,12 @@ int key_to_button(int keyboard_button)
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}
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struct button_map bm[] = {
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{ SDLK_KP4, 68, 342, 17, "Prev" },
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{ SDLK_KP1, 72, 404, 17, "Next" },
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{ SDLK_KP3, 142, 374, 28, "Play" },
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{ SDLK_KP5, 106, 288, 17, "Option" },
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{ SDLK_KP7, 38, 244, 17, "Power" },
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{ SDLK_KP9, 155, 244, 17, "Home" },
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{ SDLK_KP_4, 68, 342, 17, "Prev" },
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{ SDLK_KP_1, 72, 404, 17, "Next" },
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{ SDLK_KP_3, 142, 374, 28, "Play" },
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{ SDLK_KP_5, 106, 288, 17, "Option" },
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{ SDLK_KP_7, 38, 244, 17, "Power" },
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{ SDLK_KP_9, 155, 244, 17, "Home" },
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{ SDLK_KP_MINUS, 192, 74, 17, "Vol Up" },
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{ SDLK_KP_PLUS, 192, 132, 17, "Vol Dn" },
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{ SDLK_h, 0, 66, 17, "Hold" },
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