SDL: Migrate to SDL2

Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
This commit is contained in:
Solomon Peachy 2024-09-21 16:31:20 -04:00
parent d13029ebdd
commit 7927423e34
49 changed files with 709 additions and 717 deletions

View file

@ -28,30 +28,30 @@ int key_to_button(int keyboard_button)
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_KP_4:
case SDLK_UP:
new_btn = BUTTON_PREV;
break;
case SDLK_KP1:
case SDLK_KP_1:
case SDLK_DOWN:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP3:
case SDLK_KP_3:
case SDLK_KP_ENTER:
case SDLK_SPACE:
case SDLK_RETURN:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP5:
case SDLK_KP_5:
case SDLK_END:
case SDLK_BACKSPACE:
new_btn = BUTTON_OPTION;
break;
case SDLK_KP7:
case SDLK_KP_7:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP9:
case SDLK_KP_9:
case SDLK_HOME:
new_btn = BUTTON_HOME;
break;
@ -68,12 +68,12 @@ int key_to_button(int keyboard_button)
}
struct button_map bm[] = {
{ SDLK_KP4, 299, 335, 20, "Prev" },
{ SDLK_KP1, 299, 215, 20, "Next" },
{ SDLK_KP3, 299, 275, 20, "Play" },
{ SDLK_KP5, 299, 80, 20, "Option" },
{ SDLK_KP7, 0, 80, 20, "Power" },
{ SDLK_KP9, 299, 145, 20, "Home" },
{ SDLK_KP_4, 299, 335, 20, "Prev" },
{ SDLK_KP_1, 299, 215, 20, "Next" },
{ SDLK_KP_3, 299, 275, 20, "Play" },
{ SDLK_KP_5, 299, 80, 20, "Option" },
{ SDLK_KP_7, 0, 80, 20, "Power" },
{ SDLK_KP_9, 299, 145, 20, "Home" },
{ SDLK_KP_MINUS, 0, 145, 20, "Vol Up" },
{ SDLK_KP_PLUS, 0, 215, 20, "Vol Dn" },
{ 0, 0, 0, 0, "None" }