SDL: Migrate to SDL2

Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
This commit is contained in:
Solomon Peachy 2024-09-21 16:31:20 -04:00
parent d13029ebdd
commit 7927423e34
49 changed files with 709 additions and 717 deletions

View file

@ -29,29 +29,29 @@ int key_to_button(int keyboard_button)
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_KP_4:
case SDLK_LEFT:
new_btn = BUTTON_PREV;
break;
case SDLK_KP6:
case SDLK_KP_6:
case SDLK_RIGHT:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP8:
case SDLK_KP_8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_KP_2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP7:
case SDLK_KP_7:
new_btn = BUTTON_MENU;
break;
case SDLK_KP9:
case SDLK_KP_9:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP5:
case SDLK_KP_5:
new_btn = BUTTON_OK;
break;
case SDLK_KP_DIVIDE: