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FS#10911 - Plugins: Fractals (formerly Mandelbrot)
- Rename the mandelbrot plugin to fractals - Update manual accordingly - Separate plugin's functionality into separate files - Lay the ground for having fractals sets other than the Mandelbrot set. For that the following will need to be implemented: - Create a new file for the new fracral set - Provide key mapping to switch between sets git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24230 a1c6a512-1295-4272-9138-f99709370657
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51630cbac1
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20 changed files with 1676 additions and 5 deletions
352
apps/plugins/fractals/fractal.h
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352
apps/plugins/fractals/fractal.h
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Tomer Shalev
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _FRACTAL_H
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#define _FRACTAL_H
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT BUTTON_ON
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#define FRACTAL_PRECISION_INC BUTTON_F2
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#define FRACTAL_PRECISION_DEC BUTTON_F1
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#define FRACTAL_RESET BUTTON_F3
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_ON
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#define FRACTAL_PRECISION_INC BUTTON_F2
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#define FRACTAL_PRECISION_DEC BUTTON_F1
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#define FRACTAL_RESET BUTTON_F3
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_MENU
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#define FRACTAL_ZOOM_IN (BUTTON_MENU | BUTTON_REL)
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#define FRACTAL_ZOOM_IN2 (BUTTON_MENU | BUTTON_UP)
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#define FRACTAL_ZOOM_OUT (BUTTON_MENU | BUTTON_DOWN)
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#define FRACTAL_PRECISION_INC (BUTTON_MENU | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_MENU | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_MENU | BUTTON_OFF)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_MODE
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#define FRACTAL_PRECISION_INC (BUTTON_ON | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_ON | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#define FRACTAL_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define FRACTAL_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define FRACTAL_UP BUTTON_MENU
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#define FRACTAL_DOWN BUTTON_PLAY
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_PLAY)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC_PRE BUTTON_PLAY
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_REL)
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#define FRACTAL_PRECISION_DEC_PRE BUTTON_PLAY
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_REPEAT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_A
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define FRACTAL_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_HOME
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#elif CONFIG_KEYPAD == SANSA_M200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_SCROLL_UP
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#define FRACTAL_DOWN BUTTON_SCROLL_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_PLAY
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#define FRACTAL_ZOOM_IN (BUTTON_PLAY | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT (BUTTON_PLAY | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_FF
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#define FRACTAL_PRECISION_DEC BUTTON_REW
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_REW)
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define FRACTAL_QUIT BUTTON_EQ
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_MODE
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC BUTTON_PREV
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#define FRACTAL_PRECISION_DEC BUTTON_NEXT
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_MENU
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#define FRACTAL_PRECISION_DEC BUTTON_PLAY
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#define FRACTAL_RESET BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define FRACTAL_QUIT BUTTON_RC_REC
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#define FRACTAL_UP BUTTON_RC_VOL_UP
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#define FRACTAL_DOWN BUTTON_RC_VOL_DOWN
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#define FRACTAL_LEFT BUTTON_RC_REW
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#define FRACTAL_RIGHT BUTTON_RC_FF
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#define FRACTAL_ZOOM_IN_PRE BUTTON_RC_PLAY
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#define FRACTAL_ZOOM_IN (BUTTON_RC_PLAY | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_RC_PLAY
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#define FRACTAL_ZOOM_OUT (BUTTON_RC_PLAY | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC_PRE BUTTON_RC_MODE
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#define FRACTAL_PRECISION_INC (BUTTON_RC_MODE|BUTTON_REL)
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#define FRACTAL_PRECISION_DEC_PRE BUTTON_RC_MODE
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#define FRACTAL_PRECISION_DEC (BUTTON_RC_MODE|BUTTON_REPEAT)
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#define FRACTAL_RESET BUTTON_RC_MENU
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT BUTTON_MENU
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#define FRACTAL_PRECISION_INC (BUTTON_UP | BUTTON_CUSTOM)
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#define FRACTAL_PRECISION_DEC (BUTTON_DOWN | BUTTON_CUSTOM)
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#define FRACTAL_RESET BUTTON_SELECT
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VIEW
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#define FRACTAL_ZOOM_OUT BUTTON_PLAYLIST
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_RIGHT
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#define FRACTAL_ZOOM_OUT BUTTON_LEFT
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
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#define FRACTAL_QUIT BUTTON_REC
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE (BUTTON_FFWD | BUTTON_UP)
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#define FRACTAL_ZOOM_IN (BUTTON_REW | BUTTON_UP)
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#define FRACTAL_ZOOM_OUT_PRE (BUTTON_FFWD | BUTTON_DOWN)
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#define FRACTAL_ZOOM_OUT (BUTTON_REW | BUTTON_DOWN)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_FFWD | BUTTON_DOWN)
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_RIGHT)
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef FRACTAL_UP
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#define FRACTAL_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef FRACTAL_DOWN
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#define FRACTAL_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef FRACTAL_LEFT
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#define FRACTAL_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef FRACTAL_RIGHT
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#define FRACTAL_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef FRACTAL_ZOOM_IN_PRE
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#define FRACTAL_ZOOM_IN_PRE BUTTON_TOPRIGHT
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#endif
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#ifndef FRACTAL_ZOOM_IN
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#define FRACTAL_ZOOM_IN (BUTTON_TOPRIGHT | BUTTON_REL)
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#endif
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#ifndef FRACTAL_ZOOM_OUT_PRE
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_TOPLEFT
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#endif
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#ifndef FRACTAL_ZOOM_OUT
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#define FRACTAL_ZOOM_OUT (BUTTON_TOPLEFT | BUTTON_REL)
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#endif
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#ifndef FRACTAL_PRECISION_INC
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#define FRACTAL_PRECISION_INC BUTTON_BOTTOMRIGHT
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#endif
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#ifndef FRACTAL_PRECISION_DEC
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#define FRACTAL_PRECISION_DEC BUTTON_BOTTOMLEFT
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#endif
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#ifndef FRACTAL_RESET
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#define FRACTAL_RESET BUTTON_CENTER
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#endif
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#endif
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#endif
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