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skin engine: Reduce scope of internal wps_data struct
A bunch of public API calls take a wps_data struct argument, but that's an internal type that doesn't have a direct getter. Instead the skin engine provides a gui_wps struct as a way to refer to a particular skin instance. Use that instead of wps_data in the public API. Change-Id: I13e1aa8df7f08ccfb789bb728d493ac8d7de1a9b
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commit
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8 changed files with 46 additions and 39 deletions
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@ -63,12 +63,12 @@ void fms_fix_displays(enum fms_exiting toggle_state)
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{
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FOR_NB_SCREENS(i)
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{
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struct wps_data *data = skin_get_gwps(FM_SCREEN, i)->data;
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struct gui_wps *gwps = skin_get_gwps(FM_SCREEN, i);
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if (toggle_state == FMS_ENTER)
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{
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viewportmanager_theme_enable(i, skin_has_sbs(i, data), NULL);
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viewportmanager_theme_enable(i, skin_has_sbs(gwps), NULL);
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#ifdef HAVE_BACKDROP_IMAGE
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skin_backdrop_show(data->backdrop_id);
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skin_backdrop_show(gwps->data->backdrop_id);
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#endif
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screens[i].clear_display();
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/* force statusbar/skin update since we just cleared the whole screen */
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@ -80,10 +80,10 @@ void fms_fix_displays(enum fms_exiting toggle_state)
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#ifdef HAVE_BACKDROP_IMAGE
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skin_backdrop_show(sb_get_backdrop(i));
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#endif
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viewportmanager_theme_undo(i, skin_has_sbs(i, data));
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viewportmanager_theme_undo(i, skin_has_sbs(gwps));
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}
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#ifdef HAVE_TOUCHSCREEN
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if (i==SCREEN_MAIN && !data->touchregions)
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if (i==SCREEN_MAIN && !gwps->data->touchregions)
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touchscreen_set_mode(toggle_state == FMS_ENTER ?
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TOUCHSCREEN_BUTTON : global_settings.touch_mode);
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#endif
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@ -96,10 +96,10 @@ int fms_do_button_loop(bool update_screen)
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int button = skin_wait_for_action(FM_SCREEN, CONTEXT_FM|ALLOW_SOFTLOCK,
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update_screen ? TIMEOUT_NOBLOCK : HZ/5);
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#ifdef HAVE_TOUCHSCREEN
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struct gui_wps *gwps = skin_get_gwps(FM_SCREEN, SCREEN_MAIN);
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int offset;
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if (button == ACTION_TOUCHSCREEN)
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button = skin_get_touchaction(skin_get_gwps(FM_SCREEN, SCREEN_MAIN)->data,
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&offset);
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button = skin_get_touchaction(gwps, &offset);
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switch (button)
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{
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case ACTION_WPS_STOP:
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