Re-add Rockblox to the manual, as it is still built. Sorry for the inconvenience. Should check properly next time.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10066 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Martin Arver 2006-06-05 16:59:05 +00:00
parent 6c9f315171
commit 7366fb4e60
8 changed files with 30 additions and 0 deletions

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@ -44,6 +44,8 @@ will carry on playing whilst plugins are being run.
\opt{HAVE_LCD_BITMAP}{\input{plugins/pong.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/pong.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/rockblox.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/sliding.tex}} \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/sliding.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/snake.tex}} \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/snake.tex}}

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@ -0,0 +1,28 @@
\subsection{Rockblox}
\screenshot{plugins/images/ss-rockblox}{Rockblox plugin}%
{img:rockblox}
This well-known game will probably be familiar. The aim of the game is
to complete rows with the given pieces (blocks). Pieces can be rotated
to make them fit into the rows. Once you complete a row, it gets
cleared, but if the blocks reach the top row then you lose.
As this game is played with the Jukebox turned so that the buttons
are to the right of the screen, the controls may seem a little confusing:
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}%
{\ButtonUp\ and \ButtonDown}
\opt{IPOD_4G_Pad}%
{\ButtonScrollFwd\ and \ButtonScrollback} & Move block Left/Right \\
\ButtonRight & Rotate piece \\
\ButtonLeft & Move the piece downwards faster \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}%
{\ButtonOff}
\opt{IAUDIO_X5_PAD}
{\fixme{TBD}}
\opt{IPOD_4G_Pad}%
{\Buttonmenu} & Exit Rockblox\\
\end{btnmap}
\end{table}