6th part of FS#12176. Reduce memory consumption of libgme emulators to allow enabling of NSF and SGC codecs for low memory targets. The main lookup table only requires byte precision and can be used by 2413 and 8950 emulators. Update the manual accordingly.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30283 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Andree Buschmann 2011-08-12 21:36:29 +00:00
parent 5f6d8bfcc0
commit 724a2d2514
4 changed files with 19 additions and 11 deletions

View file

@ -222,11 +222,12 @@
\nopt{clipv1,c200v2}{
MSX Konami Sound System
& \fname{.kss}
& Progress bar and seek use subtracks instead of seconds.\\
& Progress bar and seek use subtracks instead of seconds.\\}
SMS/GG/CV Sound Format
& \fname{.sgc}
& Supports Sega Master System and Game Gear Sound Format.
Progress bar and seek use subtracks instead of seconds.\\
\nopt{clipv1,c200v2}{
Video Game Music Format
& \fname{.vgm}
& \\
@ -236,10 +237,9 @@
MOD
& \fname{.mod}
& \\
\nopt{clipv1,c200v2}{
NES Sound Format
& \fname{.nsf}, \fname{.nsfe}
& Progress bar and seek use subtracks instead of seconds.\\}
& Progress bar and seek use subtracks instead of seconds.\\
Atari SAP
& \fname{.sap}
& \\