Misc: Compiling under SDL2 uncovered a few issues unrelated to SDL itself

Change-Id: I625d5dd02d3f70bc6484a8641eafdaf13812f4a7
This commit is contained in:
Solomon Peachy 2024-09-21 16:32:13 -04:00
parent bc56e9a9dc
commit 6ed8b9091c
3 changed files with 11 additions and 5 deletions

View file

@ -58,6 +58,10 @@
#include "pcm_mixer.h"
#endif
#ifdef SIMULATOR
#include <strings.h>
#endif
/* TODO: The audio thread really is doing multitasking of acting like a
consumer and producer of tracks. It may be advantageous to better
logically separate the two functions. I won't go that far just yet. */
@ -1269,7 +1273,7 @@ static void playing_id3_sync(struct track_info *user_infop, struct audio_resume_
}
id3->skip_resume_adjustments = skip_resume_adjustments;
}
id3_write(PLAYING_ID3, id3);
if (!resume_info && id3)
@ -2761,7 +2765,7 @@ static void audio_on_codec_complete(int status)
skip_pending = TRACK_SKIP_AUTO;
int id3_hid = 0;
if (audio_can_change_track(&trackstat, &id3_hid))
if (audio_can_change_track(&trackstat, &id3_hid))
{
audio_begin_track_change(
single_mode_do_pause(id3_hid)
@ -3243,7 +3247,7 @@ static void audio_on_ff_rewind(long time)
bool finish_load = cur_info.audio_hid < 0;
if (finish_load)
{
// track is not yet loaded so simply update resume details for upcoming finish_load_track and quit
// track is not yet loaded so simply update resume details for upcoming finish_load_track and quit
playing_id3_sync(&cur_info, &(struct audio_resume_info){ time, 0 }, true);
return;
}