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puzzles: clarify target-specific macros
Change-Id: I1f68f25a557bb2daa5e83a6d6f02711abeec5165
This commit is contained in:
parent
504346ab48
commit
6bba062599
2 changed files with 5 additions and 3 deletions
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@ -1,3 +1,5 @@
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/* commented-out games cannot be played due to controls and/or bugs */
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src/blackbox.c
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src/blackbox.c
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src/bridges.c
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src/bridges.c
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src/cube.c
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src/cube.c
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@ -1099,7 +1099,7 @@ static void quick_help(void)
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}
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}
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}
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}
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#ifdef SANSA_C200V2
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#if PLUGIN_BUFFER_SIZE <= 0x14000
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/* no full help available due to memory constraints, so we provide a
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/* no full help available due to memory constraints, so we provide a
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* dummy function here */
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* dummy function here */
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void full_help(const char *str)
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void full_help(const char *str)
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@ -1223,7 +1223,7 @@ static int pausemenu_cb(int action, const struct menu_item_ex *this_item)
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return ACTION_EXIT_MENUITEM;
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return ACTION_EXIT_MENUITEM;
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break;
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break;
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case 7:
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case 7:
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#ifdef SANSA_C200V2
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#if PLUGIN_BUFFER_SIZE <= 0x14000
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return ACTION_EXIT_MENUITEM;
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return ACTION_EXIT_MENUITEM;
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#else
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#else
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break;
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break;
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@ -1819,7 +1819,7 @@ static int mainmenu_cb(int action, const struct menu_item_ex *this_item)
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return ACTION_EXIT_MENUITEM;
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return ACTION_EXIT_MENUITEM;
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break;
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break;
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case 3:
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case 3:
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#ifdef SANSA_C200V2
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#if PLUGIN_BUFFER_SIZE <= 0x14000
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return ACTION_EXIT_MENUITEM;
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return ACTION_EXIT_MENUITEM;
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#else
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#else
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break;
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break;
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