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Remove lots of simulator-speficic #ifdef'ing in sound.c to allow for DSP effects in the sims, e.g. for bass and treble (targets that do those effects in HW don't simulate using dsp).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25719 a1c6a512-1295-4272-9138-f99709370657
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parent
5185d9e30a
commit
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5 changed files with 92 additions and 130 deletions
145
firmware/sound.c
145
firmware/sound.c
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@ -25,9 +25,9 @@
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#include "sound.h"
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#include "logf.h"
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#include "system.h"
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#ifndef SIMULATOR
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#include "i2c.h"
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#include "mas.h"
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#include "mas.h"
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#ifndef SIMULATOR
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#if CONFIG_CPU == PNX0101
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#include "pnx0101.h"
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#endif
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@ -41,27 +41,10 @@
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* find a nice way to handle 1.5db steps -> see wm8751 ifdef in sound_set_bass/treble
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*/
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#define ONE_DB 10
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#if !defined(VOLUME_MIN) && !defined(VOLUME_MAX)
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#warning define for VOLUME_MIN and VOLUME_MAX is missing
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#define VOLUME_MIN -700
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#define VOLUME_MAX 0
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#endif
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/* volume/balance/treble/bass interdependency main part */
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#define VOLUME_RANGE (VOLUME_MAX - VOLUME_MIN)
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#ifndef SIMULATOR
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extern bool audio_is_initialized;
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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extern unsigned long shadow_io_control_main;
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extern unsigned shadow_codec_reg0;
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#endif
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#endif /* SIMULATOR */
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#ifdef SIMULATOR
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extern void audiohw_set_volume(int value);
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/* dummy for sim */
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const struct sound_settings_info audiohw_settings[] = {
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[SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25},
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@ -90,7 +73,7 @@ const struct sound_settings_info audiohw_settings[] = {
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[SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90},
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[SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0},
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[SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0},
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#endif
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#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
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};
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#endif
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@ -142,7 +125,7 @@ static sound_set_type * const sound_set_fns[] =
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[SOUND_MDB_SHAPE] = sound_set_mdb_shape,
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[SOUND_MDB_ENABLE] = sound_set_mdb_enable,
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[SOUND_SUPERBASS] = sound_set_superbass,
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#endif
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#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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[SOUND_BASS_CUTOFF] = sound_set_bass_cutoff,
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#endif
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@ -166,7 +149,6 @@ void sound_set_dsp_callback(int (*func)(int, intptr_t))
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}
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#endif
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#ifndef SIMULATOR
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#if CONFIG_CODEC == MAS3507D
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/* convert tenth of dB volume (-780..+180) to dac3550 register value */
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static int tenthdb2reg(int db)
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@ -248,6 +230,7 @@ static void set_prescaled_volume(void)
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dsp_callback(DSP_CALLBACK_SET_SW_VOLUME, 0);
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#endif
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#ifndef SIMULATOR
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#if CONFIG_CODEC == MAS3507D
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dac_volume(tenthdb2reg(l), tenthdb2reg(r), false);
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#elif defined(HAVE_UDA1380) || defined(HAVE_WM8975) || defined(HAVE_WM8758) \
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@ -265,13 +248,13 @@ static void set_prescaled_volume(void)
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#elif defined(HAVE_JZ4740_CODEC)
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audiohw_set_volume(current_volume);
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#endif
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#else /* SIMULATOR */
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audiohw_set_volume(current_volume);
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#endif /* !SIMULATOR */
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}
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#endif /* (CONFIG_CODEC == MAS3507D) || defined HAVE_UDA1380 */
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#endif /* !SIMULATOR */
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#ifndef SIMULATOR
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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unsigned long mdb_shape_shadow = 0;
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unsigned long loudness_shadow = 0;
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@ -398,7 +381,7 @@ void sound_set_treble_cutoff(int value)
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}
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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#if ((CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F))
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void sound_set_loudness(int value)
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{
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if(!audio_is_initialized)
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@ -486,95 +469,6 @@ void sound_set_superbass(int value)
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}
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#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
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#else /* SIMULATOR */
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int sim_volume;
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void sound_set_volume(int value)
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{
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/* 128 is SDL_MIX_MAXVOLUME */
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sim_volume = 128 * (value - VOLUME_MIN / 10) / (VOLUME_RANGE / 10);
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}
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void sound_set_balance(int value)
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{
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(void)value;
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}
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void sound_set_bass(int value)
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{
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(void)value;
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}
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void sound_set_treble(int value)
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{
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(void)value;
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}
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void sound_set_channels(int value)
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{
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(void)value;
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}
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void sound_set_stereo_width(int value)
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{
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(void)value;
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}
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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void sound_set_loudness(int value)
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{
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(void)value;
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}
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void sound_set_avc(int value)
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{
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(void)value;
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}
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void sound_set_mdb_strength(int value)
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{
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(void)value;
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}
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void sound_set_mdb_harmonics(int value)
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{
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(void)value;
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}
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void sound_set_mdb_center(int value)
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{
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(void)value;
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}
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void sound_set_mdb_shape(int value)
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{
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(void)value;
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}
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void sound_set_mdb_enable(int value)
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{
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(void)value;
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}
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void sound_set_superbass(int value)
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{
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(void)value;
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}
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#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
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#if defined(HAVE_WM8758) || defined(HAVE_WM8985)
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void sound_set_bass_cutoff(int value)
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{
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(void) value;
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}
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void sound_set_treble_cutoff(int value)
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{
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(void) value;
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}
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#endif /* HAVE_WM8758 */
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#endif /* SIMULATOR */
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void sound_set(int setting, int value)
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{
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sound_set_type* sound_set_val = sound_get_fn(setting);
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@ -691,13 +585,19 @@ int sound_val2phys(int setting, int value)
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#endif /* !defined(HAVE_AS3514) || defined(SIMULATOR) */
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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#ifndef SIMULATOR
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/* This function works by telling the decoder that we have another
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crystal frequency than we actually have. It will adjust its internal
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parameters and the result is that the audio is played at another pitch.
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The pitch value precision is based on PITCH_SPEED_PRECISION (in dsp.h)
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*/
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#ifdef SIMULATOR
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static
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#else
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extern
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#endif
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unsigned long shadow_io_control_main;
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static int last_pitch = PITCH_SPEED_100;
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void sound_set_pitch(int32_t pitch)
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@ -723,15 +623,4 @@ int32_t sound_get_pitch(void)
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{
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return last_pitch;
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}
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#else /* SIMULATOR */
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void sound_set_pitch(int32_t pitch)
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{
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(void)pitch;
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}
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int32_t sound_get_pitch(void)
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{
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return PITCH_SPEED_100;
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}
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#endif /* SIMULATOR */
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#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
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