Creative ZEN: split ZEN V keymaps off from other ZEN targets

The ZEN V target is the only one which has volume buttons,
but lacks the menu and shortcut buttons.
IMO an independant keymap will make maintenance easier.

Change-Id: Ide79fab629b13eae94946561d99052e570c0e4f2
This commit is contained in:
Sebastian Leonhardt 2025-12-21 23:28:39 +01:00
parent cb9094dabb
commit 6552554939
6 changed files with 450 additions and 77 deletions

View file

@ -270,6 +270,8 @@ keymaps/keymap-sansa-connect.c
keymaps/keymap-ypr0.c keymaps/keymap-ypr0.c
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD #elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
keymaps/keymap-zen.c keymaps/keymap-zen.c
#elif CONFIG_KEYPAD == CREATIVE_ZENV_PAD
keymaps/keymap-zenv.c
#elif CONFIG_KEYPAD == MA_PAD #elif CONFIG_KEYPAD == MA_PAD
keymaps/keymap-ma.c keymaps/keymap-ma.c
#elif CONFIG_KEYPAD == SONY_NWZ_PAD #elif CONFIG_KEYPAD == SONY_NWZ_PAD

View file

@ -24,33 +24,23 @@
#include "button.h" #include "button.h"
#include "settings.h" #include "settings.h"
/** This keymap is shared by the ZEN targets with some variants. All ZEN targets /** This keymap is shared by the ZEN targets with some variants.
* shared a core set of buttons: left, right, up, down, select, back, play/pause * All ZEN targets shared a core set of buttons: left, right, up, down, select,
* and they all have a hold button. Two extra groups of button may exist: * back, menu, shortcut, and play/pause. All have a power/hold switch, except
* (ctl) menu, shortcut * for the ZEN XFi Style that only has a power button.
* (dir) top left, top right, bottom left, bottom left * The ZEN XFi has an extra group of buttons:
* (vol) vol up, vol down * top left, top right, bottom left, bottom left.
* Here is the list of ZEN targets are the groups: *
* target core ctl dir vol * (Note: There's a stripped down version of the ZEN, the ZEN MX, that lacks
* V (Plus) 1 0 0 1 * the power/hold switch (play/pause also serves as power button).
* Mozaic 1 1 0 0 * This target is not yet supported by rockbox, however a preliminary
* ZEN 1 1 0 0 * patch exists in gerrit.)
* X-Fi 1 1 1 0 */ */
/* {Action Code, Button code, Prereq button code } */
#ifdef BUTTON_VOL_UP
#define ZEN_HAS_VOL
#endif
#ifdef BUTTON_BOTTOMLEFT #ifdef BUTTON_BOTTOMLEFT
#define ZEN_HAS_DIRECTIONAL #define ZEN_HAS_DIRECTIONAL
#endif #endif
#ifdef BUTTON_MENU
#define ZEN_HAS_CONTROL
#endif
/* /*
* The format of the list is as follows * The format of the list is as follows
* { Action Code, Button code, Prereq button code } * { Action Code, Button code, Prereq button code }
@ -65,9 +55,7 @@ static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
#ifdef ZEN_HAS_CONTROL
{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
#endif
{ ACTION_STD_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, { ACTION_STD_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
@ -84,13 +72,10 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
#ifdef ZEN_HAS_CONTROL
{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
#ifdef HAVE_HOTKEY #ifdef HAVE_HOTKEY
{ ACTION_WPS_HOTKEY, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_HOTKEY, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
#endif #endif
#endif
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
@ -98,17 +83,9 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
#ifdef ZEN_HAS_VOL
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
#endif
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
#ifdef ZEN_HAS_VOL
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
@ -136,11 +113,6 @@ static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
#ifdef ZEN_HAS_VOL
{ ACTION_KBD_MORSE_INPUT, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */
@ -165,7 +137,7 @@ static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, { ACTION_TREE_WPS, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_TREE_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
#if defined(HAVE_HOTKEY) && defined(ZEN_HAS_CONTROL) #if defined(HAVE_HOTKEY)
{ ACTION_TREE_HOTKEY, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_TREE_HOTKEY, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
#endif #endif
@ -174,12 +146,6 @@ static const struct button_mapping button_context_tree[] = {
static const struct button_mapping button_context_list[] = { static const struct button_mapping button_context_list[] = {
#ifdef HAVE_VOLUME_IN_LIST #ifdef HAVE_VOLUME_IN_LIST
#ifdef ZEN_HAS_VOL
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
#endif #endif
/*#ifdef HAVE_HOTKEY on some gesture later? /*#ifdef HAVE_HOTKEY on some gesture later?
{ ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_BACK|BUTTON_REPEAT }, { ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_BACK|BUTTON_REPEAT },
@ -191,17 +157,9 @@ static const struct button_mapping button_context_list[] = {
#ifdef CONFIG_TUNER #ifdef CONFIG_TUNER
static const struct button_mapping button_context_radio[] = { static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
#ifdef ZEN_HAS_CONTROL
{ ACTION_FM_MENU, BUTTON_MENU, BUTTON_NONE }, { ACTION_FM_MENU, BUTTON_MENU, BUTTON_NONE },
#endif
{ ACTION_FM_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, { ACTION_FM_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_FM_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
#ifdef ZEN_HAS_VOL
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
{ ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE }, { ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE },
@ -282,7 +240,6 @@ static const struct button_mapping button_context_bmark[] = {
}; /* button_context_bmark */ }; /* button_context_bmark */
static const struct button_mapping button_context_pitchscreen[] = { static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
@ -293,11 +250,7 @@ static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
#ifdef ZEN_HAS_CONTROL
{ ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
#else
{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAYPAUSE, BUTTON_NONE },
#endif
{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
@ -323,17 +276,10 @@ static const struct button_mapping button_context_usb_hid[] = {
}; /* button_context_usb_hid */ }; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = { static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
#ifdef ZEN_HAS_VOL
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
#endif
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
@ -367,12 +313,6 @@ static const struct button_mapping button_context_usb_hid_mode_browser[] = {
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#ifdef ZEN_HAS_VOL
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
@ -407,7 +347,7 @@ static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_mouse */ }; /* button_context_usb_hid_mode_mouse */
#endif #endif
#endif #endif /* USB_ENABLE_HID */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
@ -468,10 +408,9 @@ const struct button_mapping* get_context_mapping(int context)
case CONTEXT_USB_HID_MODE_MOUSE: case CONTEXT_USB_HID_MODE_MOUSE:
return button_context_usb_hid_mode_mouse; return button_context_usb_hid_mode_mouse;
#endif #endif
#endif #endif /* USB_ENABLE_HID */
default: default:
return button_context_standard; return button_context_standard;
} }
return button_context_standard; return button_context_standard;
} }

429
apps/keymaps/keymap-zenv.c Normal file
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@ -0,0 +1,429 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright © Amaury Pouly 2013
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/** The Creative ZEN V has a 5-way mini joystick for directional control,
* a Play/Pause and a Back button. On the right side it has Volume +/- buttons
* and a record button, to the left is a combined power/hold switch.
*/
/* {Action Code, Button code, Prereq button code } */
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_WPS_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_WPS_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_wps */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_TREE_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_HOTKEY, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_list[] = {
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
/*#ifdef HAVE_HOTKEY on some gesture later?
{ ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_BACK|BUTTON_REPEAT },
#endif*/
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
#ifdef CONFIG_TUNER
static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_FM_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
#endif
#ifdef HAVE_RECORDING
static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
#endif
static const struct button_mapping button_context_settings[] = {
/* we overwrite this to avoid select from std */
{ ACTION_NONE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_time[] = {
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAYPAUSE, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_time */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */
/* Bookmark Screen */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_yesno */
#ifdef USB_ENABLE_HID
static const struct button_mapping button_context_usb_hid[] = {
{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },
LAST_ITEM_IN_LIST
}; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */
static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT, BUTTON_SELECT },
{ ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */
static const struct button_mapping button_context_usb_hid_mode_browser[] = {
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */
#ifdef HAVE_USB_HID_MOUSE
static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
{ ACTION_USB_HID_MOUSE_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_UP_REP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_RIGHT, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_mouse */
#endif
#endif /* USB_ENABLE_HID */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_MAINMENU:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
#ifdef CONFIG_TUNER
case CONTEXT_FM:
return button_context_radio;
#endif
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
#ifdef HAVE_RECORDING
case CONTEXT_RECSCREEN:
return button_context_recscreen;
#endif
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_right_is_inc;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
#ifdef USB_ENABLE_HID
case CONTEXT_USB_HID:
return button_context_usb_hid;
case CONTEXT_USB_HID_MODE_MULTIMEDIA:
return button_context_usb_hid_mode_multimedia;
case CONTEXT_USB_HID_MODE_PRESENTATION:
return button_context_usb_hid_mode_presentation;
case CONTEXT_USB_HID_MODE_BROWSER:
return button_context_usb_hid_mode_browser;
#ifdef HAVE_USB_HID_MOUSE
case CONTEXT_USB_HID_MODE_MOUSE:
return button_context_usb_hid_mode_mouse;
#endif
#endif /* USB_ENABLE_HID */
default:
return button_context_standard;
}
return button_context_standard;
}

View file

@ -147,6 +147,7 @@
#define MA_PAD 56 #define MA_PAD 56
#define SONY_NWZ_PAD 57 #define SONY_NWZ_PAD 57
#define CREATIVE_ZEN_PAD 58 #define CREATIVE_ZEN_PAD 58
#define CREATIVE_ZENV_PAD 59
#define IHIFI_PAD 60 #define IHIFI_PAD 60
#define SAMSUNG_YPR1_PAD 61 #define SAMSUNG_YPR1_PAD 61
#define SAMSUNG_YH92X_PAD 62 #define SAMSUNG_YH92X_PAD 62

View file

@ -80,7 +80,7 @@
/* There is no hardware tone control */ /* There is no hardware tone control */
#define HAVE_SW_TONE_CONTROLS #define HAVE_SW_TONE_CONTROLS
#define CONFIG_KEYPAD CREATIVE_ZEN_PAD #define CONFIG_KEYPAD CREATIVE_ZENV_PAD
/* Define this to enable morse code input */ /* Define this to enable morse code input */
#define HAVE_MORSE_INPUT #define HAVE_MORSE_INPUT

View file

@ -119,6 +119,7 @@ struct imx233_button_map_t imx233_button_map[] =
{ {
[I_VDDIO] = IMX233_BUTTON_(VDDIO, VDDIO(3500), "vddio"), /* we need VDDIO for relative */ [I_VDDIO] = IMX233_BUTTON_(VDDIO, VDDIO(3500), "vddio"), /* we need VDDIO for relative */
IMX233_BUTTON_(HOLD, LRADC_REL(CHAN, 190, I_VDDIO), "hold"), IMX233_BUTTON_(HOLD, LRADC_REL(CHAN, 190, I_VDDIO), "hold"),
# if 0
IMX233_BUTTON(MENU, LRADC_REL(CHAN, 250, I_VDDIO), "play"), IMX233_BUTTON(MENU, LRADC_REL(CHAN, 250, I_VDDIO), "play"),
IMX233_BUTTON(MENU, LRADC_REL(CHAN, 530, I_VDDIO), "back"), IMX233_BUTTON(MENU, LRADC_REL(CHAN, 530, I_VDDIO), "back"),
IMX233_BUTTON(MENU, LRADC_REL(CHAN, 785, I_VDDIO), "vol_up"), IMX233_BUTTON(MENU, LRADC_REL(CHAN, 785, I_VDDIO), "vol_up"),
@ -129,6 +130,7 @@ struct imx233_button_map_t imx233_button_map[] =
IMX233_BUTTON(MENU, LRADC_REL(CHAN, 2070, I_VDDIO), "left"), IMX233_BUTTON(MENU, LRADC_REL(CHAN, 2070, I_VDDIO), "left"),
IMX233_BUTTON(MENU, LRADC_REL(CHAN, 2315, I_VDDIO), "right"), IMX233_BUTTON(MENU, LRADC_REL(CHAN, 2315, I_VDDIO), "right"),
IMX233_BUTTON(MENU, LRADC_REL(CHAN, 2550, I_VDDIO), "down"), IMX233_BUTTON(MENU, LRADC_REL(CHAN, 2550, I_VDDIO), "down"),
# endif
IMX233_BUTTON(POWER, PSWITCH(1), "power"), IMX233_BUTTON(POWER, PSWITCH(1), "power"),
IMX233_BUTTON_(END, END(), "") IMX233_BUTTON_(END, END(), "")
}; };