Finally, again a working version of the win32 simulator. I re-wrote the makefile, it is much more compact now.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1191 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Felix Arends 2002-06-25 21:01:08 +00:00
parent 969dcb7871
commit 64bde94ecf
6 changed files with 109 additions and 105 deletions

View file

@ -21,6 +21,7 @@
#include "uisw32.h"
#include "kernel.h"
#include "thread-win32.h"
#include "thread.h"
void sleep(int ticks)
{
@ -32,3 +33,48 @@ void yield (void)
{
PostThreadMessage (GetWindowThreadProcessId (hGUIWnd,NULL), TM_YIELD, 0, 0);
}
void queue_init(struct event_queue *q)
{
q->read = 0;
q->write = 0;
}
void queue_wait(struct event_queue *q, struct event *ev)
{
while(q->read == q->write)
{
switch_thread();
}
*ev = q->events[(q->read++) & QUEUE_LENGTH_MASK];
}
void queue_post(struct event_queue *q, int id, void *data)
{
int wr;
int oldlevel;
oldlevel = set_irq_level(15);
wr = (q->write++) & QUEUE_LENGTH_MASK;
q->events[wr].id = id;
q->events[wr].data = data;
set_irq_level(oldlevel);
}
bool queue_empty(struct event_queue* q)
{
return ( q->read == q->write );
}
void switch_thread (void)
{
yield ();
}
int set_irq_level (int level)
{
static int _lv = 0;
return (_lv = level);
}

View file

@ -1,25 +0,0 @@
#include "uisw32.h"
#include "lcd-win32.h"
#define FS 6
int main (void)
{
int x;
lcd_init ();
while (1)
{
for (x = 0; x < 10; x++)
{
lcd_clear_display ();
lcd_puts (x, 12, "Hello World!", FS);
lcd_puts (x, 32, "From the", FS);
lcd_puts (x, 40, " Open Source ", FS);
lcd_puts (x, 48, "Jukebox Project", FS);
lcd_update ();
}
}
return 0;
}

View file

@ -27,93 +27,36 @@ APPDIR = ../../apps/
RECDIR = $(APPDIR)recorder/
RM = del
#DISPLAY = -DHAVE_LCD_CHARCELLS
DISPLAY = -DHAVE_LCD_BITMAP
DISPLAY = -DHAVE_LCD_CHARCELLS
#DISPLAY = -DHAVE_LCD_BITMAP
#KEYPAD = -DHAVE_PLAYER_KEYPAD
KEYPAD = -DHAVE_RECORDER_KEYPAD
KEYPAD = -DHAVE_PLAYER_KEYPAD
#KEYPAD = -DHAVE_RECORDER_KEYPAD
CC = cl
DEFINES = -DWIN32 -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR \
$(KEYPAD) $(DISPLAY)
LDFLAGS = /ouisw32.exe /link -subsystem:windows
LINK = link
DEFINES = -DWIN32 -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR $(KEYPAD) $(DISPLAY)
LDFLAGS = /OUT:uisw32.exe /SUBSYSTEM:windows
INCLUDES = -I$(FIRMWAREDIR) -I$(DRIVERS) -I$(COMMON) -I$(SIMDIR) -I$(APPDIR) -I$(RECDIR)
LIBS = gdi32.lib user32.lib
LIBS = /DEFAULTLIB:gdi32.lib /DEFAULTLIB:user32.lib
CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) /MD /Fd"Release/vc70.pdb" /c
CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) /MD /Fd"Release/vc70.pdb"
SRCS = lcd-win32.c uisw32.c lcd.c button.c tree.c main.c \
chartables.c kernel.c uisw32.res dir-win32.c main_menu.c \
play.c debug-win32.c menu.c credits.c sound_menu.c mpeg.c \
id3.c settings.c sprintf.c thread-win32.c playlist.c string-win32.c
SRCS = *.c \
$(DRIVERS)/lcd.c \
$(APPDIR)*.c \
$(FIRMWAREDIR)/chartables.c $(FIRMWAREDIR)/id3.c $(FIRMWAREDIR)/settings.c $(FIRMWAREDIR)/backlight.c \
$(COMMON)/sprintf.c $(COMMON)/strtok.c
!IF ("$(DISPLAY)" == "-DHAVE_LCD_BITMAP")
SRCS = $(SRCS) tetris.c boxes.c bounce.c sokoban.c icons.c bmp.c
SRCS = $(SRCS) $(RECDIR)*.c
!ENDIF
OBJS = $(SRCS:.c=.obj)
OBJS = *.obj uisw32.res
uisw32.exe: $(OBJS)
$(CC) $(CFLAGS) $(LIBS) $(LDFLAGS) $(OBJS)
lcd.obj: $(DRIVERS)/lcd.c
$(CC) $(CFLAGS) -c $(DRIVERS)/lcd.c -olcd.obj
chartables.obj: $(FIRMWAREDIR)/chartables.c
$(CC) $(CFLAGS) -c $(FIRMWAREDIR)/chartables.c -ochartables.obj
tetris.obj: ../../apps/recorder/tetris.c
$(CC) $(CFLAGS) -c ../../apps/recorder/tetris.c -otetris.obj
tree.obj: ../../apps/tree.c
$(CC) $(CFLAGS) -c ../../apps/tree.c -otree.obj
main.obj: ../../apps/main.c
$(CC) $(CFLAGS) -c ../../apps/main.c -omain.obj
main_menu.obj: ../../apps/main_menu.c
$(CC) $(CFLAGS) -c ../../apps/main_menu.c -omain_menu.obj
play.obj: ../../apps/play.c
$(CC) $(CFLAGS) -c ../../apps/play.c -oplay.obj
bmp.obj: ../../apps/recorder/bmp.c
$(CC) $(CFLAGS) -c ../../apps/recorder/bmp.c -obmp.obj
bounce.obj: ../../apps/recorder/bounce.c
$(CC) $(CFLAGS) -c ../../apps/recorder/bounce.c -obounce.obj
sokoban.obj: ../../apps/recorder/sokoban.c
$(CC) $(CFLAGS) -c ../../apps/recorder/sokoban.c -osokoban.obj
boxes.obj: ../../apps/recorder/boxes.c
$(CC) $(CFLAGS) -c ../../apps/recorder/boxes.c -oboxes.obj
menu.obj: ../../apps/menu.c
$(CC) $(CFLAGS) -c ../../apps/menu.c -omenu.obj
credits.obj: ../../apps/credits.c
$(CC) $(CFLAGS) -c ../../apps/credits.c -ocredits.obj
icons.obj: ../../apps/recorder/icons.c
$(CC) $(CFLAGS) -c ../../apps/recorder/icons.c -oicons.obj
sound_menu.obj: ../../apps/sound_menu.c
$(CC) $(CFLAGS) -c ../../apps/sound_menu.c -osound_menu.obj
id3.obj: $(FIRMWAREDIR)/id3.c
$(CC) $(CFLAGS) -c $(FIRMWAREDIR)/id3.c -oid3.obj
settings.obj: $(FIRMWAREDIR)/settings.c
$(CC) $(CFLAGS) -c $(FIRMWAREDIR)/settings.c -osettings.obj
sprintf.obj: $(FIRMWAREDIR)/common/sprintf.c
$(CC) $(CFLAGS) -c $(FIRMWAREDIR)/common/sprintf.c -osprintf.obj
playlist.obj: ../../apps/playlist.c
$(CC) $(CFLAGS) -c ../../apps/playlist.c -oplaylist.obj
uisw32.exe: $(SRCS:.c=.obj)
$(CC) $(CFLAGS) $(SRCS)
$(LINK) $(LIBS) $(LDFLAGS) $(OBJS)
clean:
$(RM) *.obj

View file

@ -38,6 +38,19 @@ void mpeg_stop(void)
{
}
void mpeg_resume(void)
{
}
void mpeg_pause(void)
{
}
struct mp3entry* mpeg_current_track(void)
{
return 0;
}
#ifndef MPEGPLAY
void mpeg_play(char *tune)
{

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View file

@ -19,8 +19,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;C:\Programming\CVS Checkout\RockBox\apps\recorder&quot;;&quot;C:\Programming\CVS Checkout\RockBox\apps&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware&quot;;&quot;C:\Programming\CVS Checkout\RockBox\uisimulator\win32&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware\drivers&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware\common&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_RECORDER_KEYPAD;HAVE_LCD_BITMAP;SIMULATOR;SIMULATOR;"
AdditionalIncludeDirectories="&quot;..\..\apps\recorder&quot;;&quot;..\..\apps&quot;;&quot;..\..\firmware&quot;;&quot;..\win32&quot;;&quot;..\..\firmware\drivers&quot;;&quot;..\..\firmware\common&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_RECORDER_KEYPAD;HAVE_LCD_BITMAP;SIMULATOR;SIMULATOR;LCD_PROPFONTS;"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -106,9 +106,18 @@
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="..\..\firmware\backlight.c">
</File>
<File
RelativePath="..\..\apps\recorder\bmp.c">
</File>
<File
RelativePath="..\..\apps\recorder\bounce.c">
</File>
<File
RelativePath="..\..\apps\recorder\boxes.c">
</File>
<File
RelativePath="button.c">
</File>
@ -124,6 +133,9 @@
<File
RelativePath="dir-win32.c">
</File>
<File
RelativePath="..\..\apps\games_menu.c">
</File>
<File
RelativePath="..\..\apps\recorder\icons.c">
</File>
@ -185,17 +197,29 @@
RelativePath="..\..\apps\playlist.c">
</File>
<File
RelativePath="..\..\apps\recorder\screensaver.c">
RelativePath="..\..\apps\screensavers_menu.c">
</File>
<File
RelativePath="..\..\firmware\settings.c">
</File>
<File
RelativePath="..\..\apps\settings_menu.c">
</File>
<File
RelativePath="..\..\apps\recorder\sokoban.c">
</File>
<File
RelativePath="..\..\apps\sound_menu.c">
</File>
<File
RelativePath="..\..\firmware\common\sprintf.c">
</File>
<File
RelativePath="string-win32.c">
</File>
<File
RelativePath="..\..\firmware\common\strtok.c">
</File>
<File
RelativePath="..\..\apps\recorder\tetris.c">
</File>
@ -208,6 +232,9 @@
<File
RelativePath="uisw32.c">
</File>
<File
RelativePath="..\..\apps\wps.c">
</File>
</Filter>
<Filter
Name="Header Files"