[Feature] Skin engine Themes grab text from a file %ft(file, line) WIP

allow the skin engine to read text files and return a particular line

you then can use ss on that string to allow display of strings from the file
(Playername comes to mind)

able to be used as conditional
%?ft(filename)<Found|Not Found>

if (selected) line of file is empty the tag is treated as #COMMENT

scroll timeouts now persist thru trackchange

bugfix:
%t(n)%?x<text|text>
would ignore the specified timeout defaulting to 2 seconds

playername.txt generated at boot if it doesn't exist contents: 'RockBox!'

Change-Id: I961910e01be052ef902f77e6d92fc3e367ffe9d0
This commit is contained in:
William Wilgus 2024-12-03 11:42:46 -05:00 committed by Solomon Peachy
parent c754bc5870
commit 62b5dfd81d
32 changed files with 144 additions and 50 deletions

View file

@ -633,20 +633,23 @@ static int get_subline_timeout(struct gui_wps *gwps, struct skin_element* line)
{
token = SKINOFFSETTOPTR(skin_buffer, element->data);
if (token)
return token->value.i;
retval = token->value.i;
}
else if (element->type == CONDITIONAL)
{
struct conditional *conditional = SKINOFFSETTOPTR(skin_buffer, element->data);
int val = evaluate_conditional(gwps, 0, conditional,
element->children_count);
if (val >= 0)
int val = evaluate_conditional(gwps, 0, conditional, element->children_count);
int tmoval = get_subline_timeout(gwps, get_child(element->children, val));
if (tmoval >= 0)
{
retval = get_subline_timeout(gwps, get_child(element->children, val));
if (retval >= 0)
return retval;
return MAX(retval, tmoval); /* Bugfix %t()%?CONDITIONAL tmo ignored */
}
}
else if (element->type == COMMENT)
{
retval = 0; /* don't display this item */
}
element = SKINOFFSETTOPTR(skin_buffer, element->next);
}
return retval;
@ -657,6 +660,7 @@ bool skin_render_alternator(struct skin_element* element, struct skin_draw_info
bool changed_lines = false;
struct line_alternator *alternator = SKINOFFSETTOPTR(skin_buffer, element->data);
unsigned old_refresh = info->refresh_type;
if (info->refresh_type == SKIN_REFRESH_ALL)
{
alternator->current_line = element->children_count-1;
@ -697,7 +701,10 @@ bool skin_render_alternator(struct skin_element* element, struct skin_draw_info
if (suitable)
{
alternator->current_line = try_line;
alternator->next_change_tick = current_tick + rettimeout;
if (TIME_AFTER(current_tick, alternator->next_change_tick))
{
alternator->next_change_tick = current_tick + rettimeout;
}
}
info->refresh_type = SKIN_REFRESH_ALL;