mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-12-07 21:54:58 -05:00
rockboy: fix wrong colors on some targets
This bug was found and located by a forum user, see https://forums.rockbox.org/index.php/topic,54776.0.html The old code used the FB_SCALARPACK macro which doesn't respect swapped byte order. Using FB_RGBPACK fixes it and furthermore makes the fb.cc[] array superfluous. I added a small optimization for 16 bit targets, since the gameboy colors almost fit perfectly (5 bit per color). Change-Id: If96b3943cb4ab902b880ff3d471add25e138fe8e
This commit is contained in:
parent
e0cc87fd3f
commit
5e7a4290b2
3 changed files with 14 additions and 33 deletions
|
|
@ -255,23 +255,7 @@ void vid_init(void)
|
|||
{
|
||||
fb.enabled=1;
|
||||
|
||||
#if defined(HAVE_LCD_COLOR)
|
||||
#if LCD_DEPTH >= 24
|
||||
fb.cc[0].r = 0; /* 8-8 (wasted bits on red) */
|
||||
fb.cc[0].l = 16; /* this is the offset to the R bits (24-8) */
|
||||
fb.cc[1].r = 0; /* 8-6 (wasted bits on green) */
|
||||
fb.cc[1].l = 8; /* This is the offset to the G bits (24-8-8) */
|
||||
fb.cc[2].r = 0; /* 8-5 (wasted bits on red) */
|
||||
fb.cc[2].l = 0; /* This is the offset to the B bits (24-8-8-8) */
|
||||
#else
|
||||
fb.cc[0].r = 3; /* 8-5 (wasted bits on red) */
|
||||
fb.cc[0].l = 11; /* this is the offset to the R bits (16-5) */
|
||||
fb.cc[1].r = 2; /* 8-6 (wasted bits on green) */
|
||||
fb.cc[1].l = 5; /* This is the offset to the G bits (16-5-6) */
|
||||
fb.cc[2].r = 3; /* 8-5 (wasted bits on red) */
|
||||
fb.cc[2].l = 0; /* This is the offset to the B bits (16-5-6-5) */
|
||||
#endif
|
||||
#else
|
||||
#if !defined(HAVE_LCD_COLOR)
|
||||
fb.mode=3;
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue