Add missing h10 button definitions for the game plugins.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11248 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Martin Arver 2006-10-17 14:43:39 +00:00
parent 08a4ceaae7
commit 5df64236da
17 changed files with 118 additions and 55 deletions

View file

@ -28,10 +28,11 @@ must catch it with the paddle. Look out for the bad ones.\\
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonPlay}
& Release the ball / Fire\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Open menu / Quit\\
\end{btnmap}
\end{table}

View file

@ -12,7 +12,7 @@ fired. Points are awarded depending on how quickly the level was completed.
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
& Start new game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
@ -20,41 +20,46 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Resume saved game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Show high scores\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Select starting level\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Pause game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
& Aim the bubble\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Fire bubble\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Save game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Exit to menu\\
\end{btnmap}
\end{table}

View file

@ -19,27 +19,30 @@ you resume the game.
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Select / Move piece\\
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Change level\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Force play\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
& Restart Game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View file

@ -10,32 +10,35 @@ a screen containing tokens of only one colour.
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Move the cursor \\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Flip \\
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonLeft}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonLeft}
& Shuffle \\
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
& Solve \\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
& Solve step by step \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit the game \\
\end{btnmap}
\end{table}

View file

@ -5,12 +5,14 @@ The classic game of minesweeper. Use
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{the \ButtonUp\ and \ButtonDown\ keys}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
to select the required percentage of mines to set the difficulty
then press the
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin.
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}key to begin.
The aim of the game is to uncover all of the squares on the board. If a
mine is uncovered then the game is over. If a mine is not uncovered,
@ -25,18 +27,21 @@ the location of a mine, it can be tagged to avoid accidentally
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}
{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Move the cursor across the minefield \\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Toggle flag on / off \\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Reveal the contents of the current square \\
%
\opt{RECORDER_PAD}{\ButtonFThree}
@ -44,10 +49,11 @@ the location of a mine, it can be tagged to avoid accidentally
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
& Display the current game status \\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
& Exit the game \\
\end{btnmap}

View file

@ -29,28 +29,36 @@ found at \url{http://www.mame.net}.
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10}{\ButtonRight}
\opt{h10_5gb}{\ButtonScrollUp}
& Move Up\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10}{\ButtonLeft}
\opt{h10_5gb}{\ButtonScrollDown}
& Move Down\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{h10}{\ButtonScrollUp}
\opt{h10_5gb}{\ButtonLeft}
& Move Left\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{h10}{\ButtonScrollDown}
\opt{h10_5gb}{\ButtonRight}
& Move Right\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Insert Coin\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& 1-Player Start\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& 2-Player Start\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Menu\\
\end{btnmap}
\end{table}

View file

@ -5,28 +5,32 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Left player up\\
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
& Left player down\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Right player up\\
\opt{RECORDER_PAD}{\ButtonRight}
\opt{ONDIO_PAD}{\ButtonDown}
\opt{ONDIO_PAD}{\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Right player down\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View file

@ -12,13 +12,14 @@ pile of blocks reach the ceiling the game is over.
\opt{RECORDER_PAD}{\ButtonFOne & Restart game\\}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
\opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\}
\ButtonLeft & Move left\\
\ButtonRight & Move right\\
\opt{PLAYER_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
& Move down\\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
\opt{RECORDER_PAD}{\ButtonPlay}
@ -26,22 +27,25 @@ pile of blocks reach the ceiling the game is over.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Rotate left\\
\opt{PLAYER_PAD}{\ButtonPlay}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Rotate right\\
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Drop\\
\opt{PLAYER_PAD}{\ButtonStop}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View file

@ -10,26 +10,28 @@ Key controls:
\begin{btnmap}{}{}
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{tbd}}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
& Move Tile \\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{h1xx,h300}{\ButtonSelect}
\opt{x5}{\fixme{TBD}}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}}
\opt{x5}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Shuffle \\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{h1xx,h300}{\ButtonOn}
\opt{x5}{\fixme{TBD}}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}}
\opt{x5,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
& Change between picture and numbered tiles \\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{x5}{\fixme{TBD}}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}}
\opt{x5,IRIVER_H10_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
& Stop the game \\
\end{btnmap}
\end{table}

View file

@ -9,9 +9,10 @@ end when the snake touches either the borders of the screen or itself.
\begin{btnmap}{}{}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonUp/\ButtonDown}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Change levels (1 is slowest, 9 is fastest)\\
%
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}

View file

@ -13,34 +13,38 @@ into itself.
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}
{\ButtonRight/\ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Select game type (A or B)\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View file

@ -10,6 +10,7 @@ can only be pushed, never pulled, and only one can be pushed at a time.
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp, \ButtonDown,}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
\ButtonLeft, \ButtonRight
& Move the ``sokoban'' up, down, left or right\\
\opt{RECORDER_PAD}{\ButtonFOne}
@ -17,26 +18,30 @@ can only be pushed, never pulled, and only one can be pushed at a time.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
& Back to previous level \\
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Restart level \\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
& Go to next level \\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Undo last movement \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Exit sokoban \\
\end{btnmap}
\end{table}

View file

@ -19,16 +19,18 @@ visit\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonLeft, \ButtonRight, \ButtonUp, \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft, \ButtonRight, \ButtonMenu, \ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
& Move Cursor around.\\
%
\opt{RECORDER_PAD}{\ButtonOn}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD}{\ButtonRew}
& Select cards, move cards, reveal hidden cards...\\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& If a card was selected -- unselect it, else\\
& Draw 3 new cards from the remains stack\\
%
@ -36,18 +38,21 @@ visit\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonLeft}
\opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonLeft}
& Put the card from the top of the remains stack on top of the cursor\\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonScrollUp}
& Put the card under the cursor on one of the 4 final colour stacks.\\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft + \ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonScrollDown}
& Put the card on top of the remains stack on one of the final colour stacks.\\
\end{btnmap}
\end{table}

View file

@ -10,14 +10,16 @@ UFO will appear -- shoot this for extra points.
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Shoot\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
& Forward\\
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Thrust\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}
{\ButtonLeft / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack / \ButtonScrollFwd}
& Turn left/right\\
@ -25,18 +27,19 @@ UFO will appear -- shoot this for extra points.
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
& Teleport\\
%
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Pause game\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View file

@ -18,36 +18,41 @@ could not otherwise reach. The block cannot take ``o''s.
& Move Right\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Move Up\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
& Move Down\\
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Switch between circle and square\\
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
& Previous level\\
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
& Reset level \\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
& Next level \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Exit the game \\
\end{btnmap}
\end{table}

View file

@ -30,6 +30,7 @@ These are \emph{NOT} saved when saving the game.
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp, \ButtonDown, \ButtonLeft, \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Move the cursor\\
%
\opt{RECORDER_PAD}{\ButtonPlay}
@ -37,23 +38,25 @@ These are \emph{NOT} saved when saving the game.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Change number under the cursor\\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Open Menu\\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Add/Remove number to scratchpad\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Menu $\rightarrow$ Quit}
& Quit\\
%

View file

@ -10,16 +10,17 @@ To finish a level you have to section off more than 75\%.
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
\nopt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonUp, \ButtonDown,}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp, \ButtonDown,}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
\ButtonLeft, \ButtonRight
& Move around the arena\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Pause\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}