mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 18:17:39 -04:00
Add missing h10 button definitions for the game plugins.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11248 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
08a4ceaae7
commit
5df64236da
17 changed files with 118 additions and 55 deletions
|
@ -28,10 +28,11 @@ must catch it with the paddle. Look out for the bad ones.\\
|
|||
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Release the ball / Fire\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Open menu / Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -12,7 +12,7 @@ fired. Points are awarded depending on how quickly the level was completed.
|
|||
\begin{btnmap}{}{}
|
||||
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
& Start new game\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
|
@ -20,41 +20,46 @@ fired. Points are awarded depending on how quickly the level was completed.
|
|||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Resume saved game\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonUp}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Show high scores\\
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Select starting level\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit\\\hline
|
||||
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
& Pause game\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
& Aim the bubble\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonUp}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Fire bubble\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Save game\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Exit to menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -19,27 +19,30 @@ you resume the game.
|
|||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Select / Move piece\\
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Change level\\
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{Hold \ButtonMenu}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Force play\\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
|
||||
& Restart Game\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -10,32 +10,35 @@ a screen containing tokens of only one colour.
|
|||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
||||
& Move the cursor \\
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Flip \\
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonLeft}
|
||||
& Shuffle \\
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
|
||||
& Solve \\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
|
||||
& Solve step by step \\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -5,12 +5,14 @@ The classic game of minesweeper. Use
|
|||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{the \ButtonUp\ and \ButtonDown\ keys}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
to select the required percentage of mines to set the difficulty
|
||||
then press the
|
||||
\opt{RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin.
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}key to begin.
|
||||
|
||||
The aim of the game is to uncover all of the squares on the board. If a
|
||||
mine is uncovered then the game is over. If a mine is not uncovered,
|
||||
|
@ -25,18 +27,21 @@ the location of a mine, it can be tagged to avoid accidentally
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}
|
||||
{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
||||
& Move the cursor across the minefield \\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Toggle flag on / off \\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{Hold \ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Reveal the contents of the current square \\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
|
@ -44,10 +49,11 @@ the location of a mine, it can be tagged to avoid accidentally
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
|
||||
& Display the current game status \\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
& Exit the game \\
|
||||
\end{btnmap}
|
||||
|
|
|
@ -29,28 +29,36 @@ found at \url{http://www.mame.net}.
|
|||
\subsubsection{Keys}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10}{\ButtonRight}
|
||||
\opt{h10_5gb}{\ButtonScrollUp}
|
||||
& Move Up\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10}{\ButtonLeft}
|
||||
\opt{h10_5gb}{\ButtonScrollDown}
|
||||
& Move Down\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{h10}{\ButtonScrollUp}
|
||||
\opt{h10_5gb}{\ButtonLeft}
|
||||
& Move Left\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{h10}{\ButtonScrollDown}
|
||||
\opt{h10_5gb}{\ButtonRight}
|
||||
& Move Right\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Insert Coin\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& 1-Player Start\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& 2-Player Start\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -5,28 +5,32 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
|
|||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
|
||||
\opt{ONDIO_PAD}{\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
|
||||
& Left player up\\
|
||||
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
||||
& Left player down\\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonUp}
|
||||
\opt{ONDIO_PAD}{\ButtonUp}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Right player up\\
|
||||
\opt{RECORDER_PAD}{\ButtonRight}
|
||||
\opt{ONDIO_PAD}{\ButtonDown}
|
||||
\opt{ONDIO_PAD}{\ButtonDown}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Right player down\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -12,13 +12,14 @@ pile of blocks reach the ceiling the game is over.
|
|||
\opt{RECORDER_PAD}{\ButtonFOne & Restart game\\}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\}
|
||||
\ButtonLeft & Move left\\
|
||||
\ButtonRight & Move right\\
|
||||
\opt{PLAYER_PAD}{\ButtonMenu}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
||||
& Move down\\
|
||||
\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
|
@ -26,22 +27,25 @@ pile of blocks reach the ceiling the game is over.
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Rotate left\\
|
||||
\opt{PLAYER_PAD}{\ButtonPlay}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
|
||||
& Rotate right\\
|
||||
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Drop\\
|
||||
\opt{PLAYER_PAD}{\ButtonStop}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -10,26 +10,28 @@ Key controls:
|
|||
\begin{btnmap}{}{}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}
|
||||
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{tbd}}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Move Tile \\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{Hold \ButtonMenu}
|
||||
\opt{h1xx,h300}{\ButtonSelect}
|
||||
\opt{x5}{\fixme{TBD}}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}}
|
||||
\opt{x5}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Shuffle \\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{h1xx,h300}{\ButtonOn}
|
||||
\opt{x5}{\fixme{TBD}}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}}
|
||||
\opt{x5,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
|
||||
& Change between picture and numbered tiles \\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{x5}{\fixme{TBD}}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}}
|
||||
\opt{x5,IRIVER_H10_PAD}{\ButtonPower}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
& Stop the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -9,9 +9,10 @@ end when the snake touches either the borders of the screen or itself.
|
|||
\begin{btnmap}{}{}
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Change levels (1 is slowest, 9 is fastest)\\
|
||||
%
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
|
|
|
@ -13,34 +13,38 @@ into itself.
|
|||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Set game speed\\
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}
|
||||
{\ButtonRight/\ButtonLeft}
|
||||
\opt{ONDIO_PAD}{\ButtonRight}
|
||||
& Select starting maze\\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Select game type (A or B)\\
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Start the game\\\hline
|
||||
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
||||
& Steer the snake\\
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Pause and resume the game\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -10,6 +10,7 @@ can only be pushed, never pulled, and only one can be pushed at a time.
|
|||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp, \ButtonDown,}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
|
||||
\ButtonLeft, \ButtonRight
|
||||
& Move the ``sokoban'' up, down, left or right\\
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
|
@ -17,26 +18,30 @@ can only be pushed, never pulled, and only one can be pushed at a time.
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
|
||||
& Back to previous level \\
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Restart level \\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
|
||||
& Go to next level \\
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Undo last movement \\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Exit sokoban \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -19,16 +19,18 @@ visit\\
|
|||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonLeft, \ButtonRight, \ButtonUp, \ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft, \ButtonRight, \ButtonMenu, \ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Move Cursor around.\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonOn}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H100_PAD}{\ButtonRew}
|
||||
& Select cards, move cards, reveal hidden cards...\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& If a card was selected -- unselect it, else\\
|
||||
& Draw 3 new cards from the remains stack\\
|
||||
%
|
||||
|
@ -36,18 +38,21 @@ visit\\
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonLeft}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonLeft}
|
||||
& Put the card from the top of the remains stack on top of the cursor\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonUp}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonScrollUp}
|
||||
& Put the card under the cursor on one of the 4 final colour stacks.\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft + \ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonScrollDown}
|
||||
& Put the card on top of the remains stack on one of the final colour stacks.\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -10,14 +10,16 @@ UFO will appear -- shoot this for extra points.
|
|||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Shoot\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
& Forward\\
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
|
||||
& Thrust\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}
|
||||
{\ButtonLeft / \ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack / \ButtonScrollFwd}
|
||||
& Turn left/right\\
|
||||
|
@ -25,18 +27,19 @@ UFO will appear -- shoot this for extra points.
|
|||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
||||
& Teleport\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Pause game\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -18,36 +18,41 @@ could not otherwise reach. The block cannot take ``o''s.
|
|||
& Move Right\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
|
||||
& Move Up\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
||||
& Move Down\\
|
||||
\opt{RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Switch between circle and square\\
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
|
||||
& Previous level\\
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
|
||||
& Reset level \\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
|
||||
& Next level \\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Exit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -30,6 +30,7 @@ These are \emph{NOT} saved when saving the game.
|
|||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp, \ButtonDown, \ButtonLeft, \ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
||||
& Move the cursor\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
|
@ -37,23 +38,25 @@ These are \emph{NOT} saved when saving the game.
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Change number under the cursor\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{Hold \ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Open Menu\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Add/Remove number to scratchpad\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Menu $\rightarrow$ Quit}
|
||||
& Quit\\
|
||||
%
|
||||
|
|
|
@ -10,16 +10,17 @@ To finish a level you have to section off more than 75\%.
|
|||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
|
||||
\nopt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonUp, \ButtonDown,}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp, \ButtonDown,}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
|
||||
\ButtonLeft, \ButtonRight
|
||||
& Move around the arena\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Pause\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue