Accept FS#6159 'Add voice to roughly 100 splash screens and yes-no menus' by Stephane Doyon with some minor tweaks by me. Rerun 'configure' and do a 'make clean' before rebuilding your voice files.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14213 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2007-08-06 13:08:36 +00:00
parent d755c283ca
commit 5b76936a44
24 changed files with 411 additions and 171 deletions

View file

@ -66,6 +66,9 @@ bool talk_voice_required(void); /* returns true if voice codec required */
int talk_get_bufsize(void); /* get the loaded voice file size */
/* talk_buffer_steal - on SWCODEC, for use by buffer functions only */
int talk_buffer_steal(void); /* claim the mp3 buffer e.g. for play/record */
//int shutup(void); /* Interrupt voice, as when enqueue is false */
//int do_shutup(void); /* kill voice unconditionally */
bool is_voice_queued(void); /* Are there more voice clips to be spoken? */
int talk_id(long id, bool enqueue); /* play a voice ID from voicefont */
int talk_file(const char* filename, bool enqueue); /* play a thumbnail from file */
int talk_number(long n, bool enqueue); /* say a number */
@ -74,4 +77,37 @@ int talk_spell(const char* spell, bool enqueue); /* spell a string */
bool talk_menus_enabled(void); /* returns true if menus should be voiced */
void talk_disable_menus(void); /* disable voice menus (temporarily, not persisted) */
void talk_enable_menus(void); /* re-enable voice menus */
/* Enqueue next utterance even if enqueue parameter is false: don't
interrupt the current utterance. */
void talk_force_enqueue_next(void);
/* speaks one or more IDs (from an array)). */
int talk_idarray(long *idarray, bool enqueue);
/* This (otherwise invalid) ID signals the end of the array. */
#define TALK_FINAL_ID LANG_LAST_INDEX_IN_ARRAY
/* This makes an initializer for the array of IDs and takes care to
put the final sentinel element at the end. */
#define TALK_IDARRAY(ids...) ((long[]){ids,TALK_FINAL_ID})
/* And this handy macro makes it look like a variadic function. */
#define talk_ids(enqueue, ids...) talk_idarray(TALK_IDARRAY(ids), enqueue)
/* This version talks only if talking menus are enabled, and does not
enqueue the initial id. */
#define cond_talk_ids(ids...) do { \
if (talk_menus_enabled()) \
talk_ids(false, ids); \
} while(0)
/* And a version that takes the array parameter... */
#define cond_talk_idarray(idarray) do { \
if (talk_menus_enabled() \
talk_idarray(idarray, false); \
} while(0)
/* Convenience macro to conditionally speak something and not have
it interrupted. */
#define cond_talk_ids_fq(ids...) do { \
if (talk_menus_enabled()) { \
talk_ids(false, ids); \
talk_force_enqueue_next(); \
} \
}while(0)
#endif /* __TALK_H__ */