Refactor audio thread to run both recording and playback.

Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.

audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.

Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.

(Also makes revision df6e1bc pointless ;)

Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
This commit is contained in:
Michael Sevakis 2013-05-31 02:41:02 -04:00
parent df6e1bcce5
commit 5857c44017
11 changed files with 553 additions and 564 deletions

View file

@ -42,6 +42,8 @@
/* encoder has written past end of allocated space */
#define PCMREC_E_CHUNK_OVF 0x80010000
#endif /* DEBUG */
/* DMA callback has reported an error */
#define PCMREC_E_DMA 0x80020000
/** General functions for high level codec recording **/
/* pcm_rec_error_clear is deprecated for general use. audio_error_clear
@ -49,7 +51,7 @@
void pcm_rec_error_clear(void);
/* pcm_rec_status is deprecated for general use. audio_status merges the
results for consistency with the hardware codec version */
unsigned long pcm_rec_status(void);
unsigned int pcm_rec_status(void);
unsigned long pcm_rec_get_warnings(void);
void pcm_rec_init(void) INIT_ATTR;
int pcm_rec_current_bitrate(void);