Refactor audio thread to run both recording and playback.

Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.

audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.

Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.

(Also makes revision df6e1bc pointless ;)

Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
This commit is contained in:
Michael Sevakis 2013-05-31 02:41:02 -04:00
parent df6e1bcce5
commit 5857c44017
11 changed files with 553 additions and 564 deletions

View file

@ -26,6 +26,7 @@
#include "codecs.h"
#include "codec_thread.h"
#include "pcmbuf.h"
#include "audio_thread.h"
#include "playback.h"
#include "buffering.h"
#include "dsp_core.h"