Screen buffer transposed, such that bytes in X-direction are consecutive. This enables my turbocharged lcd_write_data() for regular screen updates. Please check the X11 sim, Win32 works.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4177 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jörg Hohensohn 2003-12-23 23:41:45 +00:00
parent 2d720b2a79
commit 5040cc53ec
6 changed files with 40 additions and 37 deletions

View file

@ -23,7 +23,7 @@
#include "lcd.h"
#include "lcd-playersim.h"
unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; /* the display */
unsigned char lcd_framebuffer[LCD_HEIGHT/8][LCD_WIDTH]; /* the display */
char bitmap[LCD_HEIGHT][LCD_WIDTH]; /* the ui display */
BITMAPINFO2 bmi =
@ -80,7 +80,7 @@ void lcd_update()
for (x = 0; x < LCD_WIDTH; x++)
for (y = 0; y < LCD_HEIGHT; y++)
bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
bitmap[y][x] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
InvalidateRect (hGUIWnd, NULL, FALSE);
@ -107,7 +107,7 @@ void lcd_update_rect(int x_start, int y_start,
for (x = x_start; x < xmax; x++)
for (y = y_start; y < ymax; y++)
bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
bitmap[y][x] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
/* Bagder: If I only knew how, I would make this call only invalidate
the actual rectangle we want updated here, this NULL thing here will