Packard Bell Vibe: finish the manual.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25703 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Szymon Dziok 2010-04-23 19:39:39 +00:00
parent 4e7ddd504b
commit 5035833bf8
30 changed files with 182 additions and 94 deletions

View file

@ -20,13 +20,14 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
\opt{COWON_D2_PAD}{\ButtonMenu}
\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
\opt{HAVEREMOTEKEYMAP}{& }
& Restart game\\
\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IRIVER_H10_PAD}
,IRIVER_H10_PAD,PBELL_VIBE500_PAD}
{\ButtonLeft}
\opt{COWON_D2_PAD}{\TouchMidLeft}
\opt{HAVEREMOTEKEYMAP}{& }
@ -34,7 +35,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IRIVER_H10_PAD}
,IRIVER_H10_PAD,PBELL_VIBE500_PAD}
{\ButtonRight}
\opt{COWON_D2_PAD}{\TouchMidRight}
\opt{HAVEREMOTEKEYMAP}{& }
@ -42,7 +43,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{PLAYER_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD}
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
@ -58,7 +59,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_C200_PAD}{\ButtonVolDown}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
\opt{MROBE100_PAD}{\ButtonMenu}
\opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
\opt{COWON_D2_PAD}{\TouchBottomLeft}
\opt{HAVEREMOTEKEYMAP}{& }
& Rotate anticlockwise\\
@ -70,7 +71,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
\opt{MROBE100_PAD}{\ButtonPlay}
\opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
\opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle }
\opt{HAVEREMOTEKEYMAP}{& }
& Rotate clockwise\\
@ -82,6 +83,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{COWON_D2_PAD}{\TouchCenter}
\opt{PBELL_VIBE500_PAD}{\ButtonOK}
\opt{HAVEREMOTEKEYMAP}{& }
& Drop\\
\opt{hold_button}{
@ -96,6 +98,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{COWON_D2_PAD}{\ButtonPower}
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{&
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}