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Packard Bell Vibe: finish the manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25703 a1c6a512-1295-4272-9138-f99709370657
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parent
4e7ddd504b
commit
5035833bf8
30 changed files with 182 additions and 94 deletions
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@ -20,13 +20,14 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
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\opt{COWON_D2_PAD}{\ButtonMenu}
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\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Restart game\\
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\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
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,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
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,IRIVER_H10_PAD}
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,IRIVER_H10_PAD,PBELL_VIBE500_PAD}
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{\ButtonLeft}
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\opt{COWON_D2_PAD}{\TouchMidLeft}
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\opt{HAVEREMOTEKEYMAP}{& }
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@ -34,7 +35,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
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,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
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,IRIVER_H10_PAD}
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,IRIVER_H10_PAD,PBELL_VIBE500_PAD}
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{\ButtonRight}
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\opt{COWON_D2_PAD}{\TouchMidRight}
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\opt{HAVEREMOTEKEYMAP}{& }
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@ -42,7 +43,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{PLAYER_PAD}{\ButtonMenu}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,GIGABEAT_S_PAD,MROBE100_PAD}
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,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
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{\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
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@ -58,7 +59,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SANSA_C200_PAD}{\ButtonVolDown}
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
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\opt{MROBE100_PAD}{\ButtonMenu}
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\opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
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\opt{COWON_D2_PAD}{\TouchBottomLeft}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Rotate anticlockwise\\
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@ -70,7 +71,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
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\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
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\opt{MROBE100_PAD}{\ButtonPlay}
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\opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
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\opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle }
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\opt{HAVEREMOTEKEYMAP}{& }
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& Rotate clockwise\\
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@ -82,6 +83,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{COWON_D2_PAD}{\TouchCenter}
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\opt{PBELL_VIBE500_PAD}{\ButtonOK}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Drop\\
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\opt{hold_button}{
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@ -96,6 +98,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{COWON_D2_PAD}{\ButtonPower}
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\opt{PBELL_VIBE500_PAD}{\ButtonRec}
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\opt{HAVEREMOTEKEYMAP}{&
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\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
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}
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