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New port: Shanling Q1 native
- Audio playback works - Touchscreen and buttons work - Bootloader works and is capable of dual boot - Plugins are working - Cabbiev2 theme has been ported - Stable for general usage Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps. There's a few minor known issues: - Bootloader must be installed manually using 'usbboot' as there is no support in jztool yet. - Keymaps may be lacking, need further testing and feedback. - Some plugins may not be fully adapted to the screen size and could benefit from further tweaking. - LCD shows abnormal effects under some circumstances: for example, after viewing a mostly black screen an afterimage appears briefly when going back to a brightly-lit screen. Sudden power-off without proper shutdown of the backlight causes a "dissolving" effect. - CW2015 battery reporting driver is buggy, and disabled for now. Battery reporting is currently voltage-based using the AXP192. Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
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parent
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110 changed files with 2843 additions and 15 deletions
BIN
uisimulator/bitmaps/UI-shanlingq1.bmp
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BIN
uisimulator/bitmaps/UI-shanlingq1.bmp
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After Width: | Height: | Size: 719 KiB |
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@ -85,5 +85,7 @@ ihifi2.c
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erosq.c
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#elif CONFIG_KEYPAD == FIIO_M3K_PAD
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fiio-m3k.c
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#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
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shanling-q1.c
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#endif
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#endif /* SIMULATOR */
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72
uisimulator/buttonmap/shanling-q1.c
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72
uisimulator/buttonmap/shanling-q1.c
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@ -0,0 +1,72 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021 by Aidan MacDonald
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_PREV;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_NEXT;
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break;
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case SDLK_KP5:
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case SDLK_RETURN:
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case SDLK_SPACE:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP_PLUS:
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case SDLK_EQUALS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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case SDLK_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP_PLUS, 426, 140, 40, "Volume +" },
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{ SDLK_KP_MINUS, 426, 180, 40, "Volume -" },
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{ SDLK_SPACE, 0, 244, 40, "Play" },
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{ SDLK_UP, 0, 133, 40, "Previous" },
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{ SDLK_DOWN, 0, 357, 40, "Next" },
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{ 0, 0, 0, 0, "None" }
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};
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