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New port: Shanling Q1 native
- Audio playback works - Touchscreen and buttons work - Bootloader works and is capable of dual boot - Plugins are working - Cabbiev2 theme has been ported - Stable for general usage Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps. There's a few minor known issues: - Bootloader must be installed manually using 'usbboot' as there is no support in jztool yet. - Keymaps may be lacking, need further testing and feedback. - Some plugins may not be fully adapted to the screen size and could benefit from further tweaking. - LCD shows abnormal effects under some circumstances: for example, after viewing a mostly black screen an afterimage appears briefly when going back to a brightly-lit screen. Sudden power-off without proper shutdown of the backlight causes a "dissolving" effect. - CW2015 battery reporting driver is buggy, and disabled for now. Battery reporting is currently voltage-based using the AXP192. Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
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3abb7c5dd5
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110 changed files with 2843 additions and 15 deletions
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@ -158,6 +158,9 @@ jackpot_slots.30x420x1.bmp
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((LCD_WIDTH >= 480) && (LCD_HEIGHT >= 640))
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bubbles_emblem.640x480x16.bmp
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bubbles_background.640x480x16.bmp
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#elif (LCD_WIDTH >= 360) && (LCD_HEIGHT >= 400)
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bubbles_emblem.360x400x16.bmp
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bubbles_background.360x400x16.bmp
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
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bubbles_emblem.320x240x16.bmp
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bubbles_background.320x240x16.bmp
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@ -388,7 +391,9 @@ invadrox_shield.22x16x16.bmp
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invadrox_ufo.16x7x16.bmp
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invadrox_ufo_explode.21x8x16.bmp
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invadrox_numbers.50x7x16.bmp
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#if LCD_WIDTH == 320
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#if LCD_WIDTH == 360 && LCD_HEIGHT == 400
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invadrox_background.360x400x16.bmp
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#elif LCD_WIDTH == 320
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invadrox_background.320x240x16.bmp
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#elif LCD_WIDTH == 240
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invadrox_background.240x320x16.bmp
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@ -457,6 +462,8 @@ jewels.220x176x16.bmp
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jewels.320x240x16.bmp
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#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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jewels.320x240x16.bmp
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#elif (LCD_WIDTH == 360) && (LCD_HEIGHT == 400)
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jewels.360x400x16.bmp
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#elif ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
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((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
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jewels.640x480x16.bmp
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@ -546,6 +553,8 @@ puzzles_cursor.11x16x24.bmp
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#if LCD_DEPTH >= 16 /* colour versions*/
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#if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
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rockblox_background.640x480x16.bmp
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#elif (LCD_WIDTH == 360) && (LCD_HEIGHT == 400)
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rockblox_background.360x400x16.bmp
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
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rockblox_background.320x240x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
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@ -603,6 +612,12 @@ snake2_header2.640x480x16.bmp
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snake2_left.640x480x16.bmp
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snake2_right.640x480x16.bmp
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snake2_bottom.640x480x16.bmp
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#elif (LCD_WIDTH >= 360) && (LCD_HEIGHT >= 400) && (LCD_DEPTH >= 16)
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snake2_header1.360x400x16.bmp
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snake2_header2.360x400x16.bmp
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snake2_left.360x400x16.bmp
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snake2_right.360x400x16.bmp
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snake2_bottom.360x400x16.bmp
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
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snake2_header1.320x240x16.bmp
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snake2_header2.320x240x16.bmp
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@ -874,7 +889,8 @@ superdom_boarditems.176x132x16.bmp
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#elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
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superdom_boarditems.320x240x16.bmp
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#elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \
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((LCD_WIDTH == 240) && (LCD_HEIGHT == 400))
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((LCD_WIDTH == 240) && (LCD_HEIGHT == 400)) || \
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((LCD_WIDTH == 360) && (LCD_HEIGHT == 400))
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superdom_boarditems.240x320x16.bmp
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#elif (LCD_WIDTH == 480 && LCD_HEIGHT == 640)
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superdom_boarditems.480x640x16.bmp
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@ -911,6 +927,8 @@ sliding_puzzle.132x132x16.bmp
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sliding_puzzle.176x176x16.bmp
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#elif SMALLER_DIMENSION <= 240
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sliding_puzzle.240x240x16.bmp
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#elif SMALLER_DIMENSION <= 360
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sliding_puzzle.360x360x16.bmp
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#elif SMALLER_DIMENSION <= 480
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sliding_puzzle.480x480x16.bmp
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#endif
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